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#1
- The Exorcist
Objective:
Defeat all enemies within the
time limit. |
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Where
to find: Mission 3. It's
in a door of a building on the right side
of 13th Slum Avenue. Press O to activate.
Strategy:
You are given 1 minute to defeat all the
enemies that appear. Use your strongest
and most comfortable weapons and Devil
Trigger if you already have them, and
take them out ASAP. For Dante, Swordmaster
or Gunslinger is recommended. |
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#2
- Untouchable
Objective:
Defeat all enemies while taking
no damage. |
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Where
to find: Mission 5. It's
on the wall with a red light in the Surge
of Fortunas. Press O to activate.
Strategy:
Dash/roll/jump when the Enigmas shoot
at you and quickly defeat them one by
one when they're not attacking. A Stinger
and a few slashes should finish each of
them fast enough. |
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#3
- Death From Above
Objective:
Stay in the air for 20 seconds
or more. |
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Where
to find: Beginning of
Mission 7. Kick
jump the wall to land on a ledge.
Press O to activate.
Strategy:
You can easily do this without the help
of Nevan's Air Raid. Switch to Swordmaster
style and equip both Rebellion and Agni
& Rudra (A&R). Go to a corner
and wait for the Hell Prides to gather
near you. Kick jump the wall and repeat
this: Aerial Rave + Sword Dance + Aerial
Rave + Sword Dance ...etc It will keep
you in the air for about 5 seconds, then
when you are about to fall, kick jump
off the enemies' heads towards the corner
and repeat the process. Try not to hit
the enemies when you perform Aerial Rave/Sword
Dance. It will kill them in a few hits,
resulting in less heads to kick jump off.
In the case of Vergil, use only Aerial
Rave.
Video
demonstration - Dante
Video demonstration - Vergil |
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#4
- Devil's Teetor-totter
Objective:
Ride the elevator to the top. |
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Where
to find: Beginning of
Mission 8. It's behind some wooden planks
in the hull of the ship at the back of
Leviathan's Stomach. Destroy the planks,
then press O near the door to activate.
Strategy:
Pushing the DT'ed enemies away may be
harder than said since these Hell Prides
are capable of blocking your moves. If
you're in Easy/Normal mode, you may find
it easier to just kill them. Using Beowulf's
fully charged Volcano
for Dante is one way, but make sure it
is done at the right time. Using DTE (Devil
Trigger Explosion) is another way although
it will spend you a lot of DT slots and
you will need to use Devil Stars to replenish
them. To perform DTE effectively, you
will need at least 6~7 DT slots. Hold
L1 until your DT slots starting from the
4th turn red, then release it when the
enemies surround you.
Another way for Dante is to use Kalina
Ann's rocket launcher to blow them away.
For Vergil, use Force Edge and Summoned
Swords and Stinger a lot. [Thanks to DarKaoz]
DTE example:
Pic
1 > Pic
2 > Pic
3 > Pic
4 > Pic
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#5
- Destroyer
Objective:
Destroy every destructable background
object within the time limit. |
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Where
to find: Mission 9/10.
Once you enter the Limestone Cavern, keep
going to the right until you see an opening
in the wall. Jump onto it and a little
further, you will see the wall shining
red. Press O to activate.
Strategy:
You are given 40 seconds to destroy all
50 objects in the room, including the
tiny wine bottles on the shelf. Using
Rebellion/Force Edge is recommended. Start
off from the big floor area with the board,
tables, chairs and the bottles on the
left side of the room. Then jump onto
the top of the bar and destroy the 3 barrels.
Go back down and destroy the 3 other barrels
and all the bottles on the shelf and bottle
hanger. Note that there may be some on
the shelf hidden from view by the bottle
hanger on the top of the bar table. You
should have about 8 seconds by this time,
so run to the jukebox area and destroy
the remaining objects.
Note:
This secret mission may be the best place
for you to earn red orbs if you lack and
need them. |
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#6
- Flight of the Demon
Objective:
Collect every red orb within
the time limit. |
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Where
to find: Mission 10. It's
to the right of the pedestral from which
you obtain the Neo-Generator key item.
Press O near the tombstone look-alike
object in the corner to activate.
Strategy:
You are given 30 seconds to collect all
50 orbs in the area. You will NEED Nevan's
Air Raid, and probably Devil Stars, to
do this (unless you're using super Dante).
There is a fixed route you take to accomplish
this. Follow that route and make sure
you don't run out of DT. Use a Devil Star
if needed. Typically you would need to
try this several times before you get
the hang of it. I recommend doing this
after you've maxed out your DT slots (10
of them), or if you'd like, practice first
with super Dante.
For Vergil, start by following the trail
of red orbs lined in front of you. Keep
following the trail until you get to a
point where you have to get onto 2 ledges
consecutively. To get onto the first ledge,
you have to kick jump the wall and land
on the ledge to the right. The wall is
slippery and it may take a few tries.
Then, from the first ledge, kick jump
the wall to the left and perform Trick
Up to help yourself onto the ledge easier.
This may also take a number of tries to
get used to. After getting onto the second
ledge, stand on the edge where the ledge
sticks out and jump to the right to grab
the first of two red orbs in the air.
Once you get the first one, perform a
Trick Up to get the second one. Remember
to use DT for this mission. |
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#7
- Hang 10
Objective:
Obtain the blue orb fragment
within the time limit. |
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Where
to find: Beginning of
Mission 11. It's on the left above this
ledge. You'll have to double jump
onto it. First jump away from the ledge
you're on, then Air Hike onto the ledge
on top. For Vergil, jump towards the pillar
close to the platform and do a kick jump,
then use Yamato to change Vergil's facing
direction if necessary, and perform Trick
Up to get onto the ledge. [Thanks to DarKaoz]
Strategy:
You are given 30 seconds to run to the
other side of the area. This is a really
easy mission considering you have 6-7
DT slots, so that you won't have to use
any Devil Star. Literally, just run to
the destination with DT activated, and
ignore all enemies. A harder way would
be to perform consecutive free rides.
This will require a lot of skill. |
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#8
-Tough Guys
Objective:
Destroy every enemy. |
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Where
to find: Mission 13. Press
O by the red light you'll find along the
spiral stairway.
Strategy:
You'll be facing 3 Arachnes, 2 Queen Arachnes
and 2 Hell Vanguards and with no time
limit. Just use your normal strategy to
beat these enemies, but note that the
Hell Vanguards will keep performing Hellgate
(warp attack) when their life is low. |
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#9
- Target Practice
Objective:
Do not let a single enemy escape. |
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Where
to find: Mission 13. It's
on a hidden ledge on the top of this wall.
Kick jump onto it and press O to activate.
Strategy:
All you do in this mission is solely shooting,
so you may want to switch to Gunslinger
style. Shoot the Hell Wraths first to
inflict massive damage on the others,
and keep shooting. If they get by too
fast and you're having problems, use Quiksilver.
The rest is self explanatory. Another
way is to use Spiral's Trickshot (Gunslinger
style). [Thanks to Krizy] For Vergil,
upgrade his Summoned Swords to its max.
When it comes to the last part with the
2-3 Hell Wraths, you may want to use Holy
Water or Blistering Swords. [Thanks to
DarKaoz] |
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#10
- Guiding Light
Objective:
Solve the crystal puzzle. |
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Where
to find: Mission 16. It's
in the white door to the right of where
you find the Golden Sun key item.
Strategy:
Like all the previous light puzzles you've
faced, your goal is to make it so that
the light reflects from one mirror to
the other by breaking some of the unrequired
reflectors. The mirror you shine the light
at must be the one that is flat. For those
who seek immediate answers, look below:
Strategy:
Puzzle
1 , Puzzle
2 , Puzzle
3 , Puzzle
4 , Puzzle
5 , Puzzle
6
Strategy:
Puzzle
1 , Puzzle
2 , Puzzle
3 , Puzzle
4 , Puzzle
5 , Puzzle
6 |
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#11
- On Pins and Needles
Objective:
Avoid the spikes and obtain the
blue orb. |
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Where
to find: Mission 17. It's
along the middle ledge you can jump onto
in the Pitch-black Void.
Strategy:
This is just like the Trial of Skill in
mission 6, only faster. Use Trickster's
Dash if you're having problems. |
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#12
- Final Ascension
Objective:
Obtain the blue org fragment. |
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Where
to find: Mission 18. In
the Road to Despair, walk over the edge
to the left
of the giant stone feet where the
mirror floats above. Follow the 3 red
orbs lying around and press O by the relief
on the wall to activate.
Strategy
(Dante):
- Start by going over to the cube that
stands right against the wall with a
moving rotating cube above it.
- From that cube, jump onto the rotating
cube above when it's going from left
to right.
- Then kick jump the wall from the rotating
cube and perform Wall Hike
to the RIGHT. Dante should flip from
the wall onto the long block that emerges
from the wall.
- Stand against the wall on the block
you're currently on and wait until the
other block to your right recedes back
into the wall. Then jump + Sky Star
onto the first platform with the black/silver
door.
- From this platform with the door,
look over the edge of the platform.
You should see a single cube moving
up and down. Jump onto it.
- Turn your camera so that you face
the platform with the door and wait
until the cube you're on moves up. Notice
that there's another moving cube in
front of you. Carefully jump onto it.
- Turn your camera around to see 2 rotating
cubes in the distance moving up and
down. One is against the wall, the other's
right near it. Notice that the one NOT
against the wall eventually moves up
higher. THIS is the one you'll have
to get on.
- When the cube you're currently on
moves close enough to it, carefully
jump onto it and keep yourself on it.
Be careful not to fall off or you'll
have to redo everything.
- Soon enough the rotating cube you're
on will move up high enough and you'll
see the platform with a blue orb fragment.
Jump onto it and congratulations.
For those who need visual help, click
here to download a video.
Strategy
(Vergil):
- Start by going over to the cube that
stands right against the wall with a
moving rotating cube above it.
- From that cube, jump onto the rotating
cube above when it's going from left
to right.
- Then kick jump the wall to the right
from the rotating cube. Vergil should
land on the long block that emerges
from the wall.
- Immediately after you land, proceed
to jump + Trick Up onto the
other block across you. If it totally
recedes back into the wall, you will
have to retry from the start.
- After landing on this 2nd block, quickly
get over to the platform with the black/silver
door to avoid falling back to ground
floor.
- Wait here for the block you just got
off from to emerge out of the wall again,
then jump onto it and face the wall.
- Notice that there is a moving cube
approaching Vergil from behind. Kick
jump the wall you're facing and allow
Vergil to flip backwards and land on
the cube.
- While on this cube, turn your camera
around to see 2 rotating cubes in the
distance moving up and down. One is
against the wall, the other's right
near it. Notice that the one NOT against
the wall eventually moves up higher.
THIS is the one you'll have to get on.
- When the cube you're currently on
moves close enough to it, carefully
jump onto it and keep yourself on it.
Be careful not to fall off or you'll
have to redo everything.
- Soon enough the rotating cube you're
on will move up high enough and you'll
see the platform with a blue orb fragment.
Jump + Trick Up onto it and
congratulations.
For those who need visual help, click
here to download a video. |
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