arms: Rebellion, Agni &
arms: Ivory & Ebony, Kalina
Honestly I didn’t think I’d even
touch Hard mode at all, let alone Dante Must
Die. Dante Must Die, as the name implies, is
insanity and a really mind breaking challenge.
I'm surprised I have the patience for it.
Stars used per mission:
Some missions 0~2, others 5~7 Vital Stars (L).
In DMD, damage is five times more than in Normal
mode. You’d really need a Vital Star every
time you get hit 3~4 times even by normal enemies.
For Mission 18, I used a total of 11, mostly
wasted on the chess battle.
taken to complete each mission:
It really depends on which mission and I don’t
quite remember as well. The longer ones like
Mission 9, 16, 18, etc took 20~30 minutes.
Hell Sloth. They’re slower in
attacks and has only one attack move. Their
teleport move is easy to predict and they’re
awesome to be thrown in the air and blasted
with air combos that’ll last forever.
Fallen. Damage is ridiculous (4~8 segments
of life a hit) and they regenerate their wings
once every 20 seconds, fly all over the place,
hide behind walls, and go into hightime. Hallelujah.
Enigma, the evading type. They evade
faster than anything else in the world –
even the world’s best move Stinger cannot
catch up. On top of that, each arrow that hits
you damages about 2 segments of life. I’ve
been annihilated in 3 seconds by three enigmas.
However, towards the end of this
game mode, Enigma's reputation is taken over
by Abyss in Mission 19. Abyss is the
only enemy in the game that has more than 2
moves. To annoy you to the very core, they disappear
into the ground once every 10 seconds, wasting
precious time and disrupting your combos whenever
and wherever you're doing it on the others.
Stinger pushes them back but they flip back
onto their feet immediately and attempt to attack
you in a forward dash. As a bonus they throw
projectiles at you when your hands are already
tied. You can never land a single good combo
on any of them without getting interrupted.
Plus, the annoying sound they make stands next
to Hell Vanguard. On second thoughts, the sounds
ALL the enemies make are annoying.
Nevan. Even in Dante Must Die she’s
highly predictable and easy to evade from.
Vergil Battle 3. Vergil pretty much
makes it impossible for you to hit him more
than a few pathetic times before he goes into
DT and/or summons the swords that surround him
so you can't hit him. Devil Trigger is even
more critical than ever. It's not just something
that helps you inflict more damage and reduce
the damage you take. Without DT, countering
and turning Vergil back into human form is madness,
and pretty much the riskiest thing you can do
in the game, and if you don't turn him back
quick, he gain backs all the life you just took
away. Worse comes to worst when all it takes
is for you to get hit once before you lose 15
segments of life. Vergil in this battle is by
no doubt the most aggressive and hardest boss
in the game.
Arkham. Just like in all other modes,
this boss will NEVER lose when it comes to being
ultimately annoying. This time, in addition
to his originally annoying Legions, Arkham himself
also becomes ridiculously bastardistic. During
the second half of the battle, he pretty much
shoots those missile-like spikes at you for
about 3~4 times consecutively, and with each
time, there're 3~6 spikes to avoid. In addition
to that, he will swing his alien-like arm around
if you get close, which means, NO GETTING ANYWHERE
CLOSE to him!! I have to spend all that time
avoiding his spikes, taking ridiculous damage
and shooting pathetically from afar. Then when
you think you can take a break his Legions appear
and give you a heart attack.
Mission 1. It’s short, shortest.
Mission 14. Having to go through 3 Fallens,
a bunch of Lusts, Prides and Vanguard on a tiny
platform, and 4-5 sets of chessmen all in hightime?
Gimme a break. I don't want to die of high blood
pressure so early.