|
 |
|
|
|
Dante -
Arkham (M19)

|
|
|
|
Preferred
style: Swordmaster
-
The battle starts with
Arkham dropping onto the ground from air.
Attack him with your melee weapons. Jump
when he attempts to swipe an arm at you.
-
After he receives a number
of hits, he will turn gold (and later
on red), then release 'spikes' that kind
of trails after you. Double jump away
from them.
-
Steps 1 and 2 will repeat
until he disappears into the ground shortly
after.
-
Now his so-called Legions
will appear, lots of them. It
could have been way annoying, but thanks
to many people's reminders I now remember
to use Kalina Ann against them.
Just keep doing this: shoot + jump + (after
landing) shoot + jump ...etc
-
Another possible method
is to use Nevan’s Jam
Session. It takes out a number of
Legions pretty quickly and earns you good
style points as well. Downside is, it
is quite hard to control, so there may
be a risk of you getting countered if you make a mistake.
When pressing left on the left analog,
it has to be Dante’s left,
but it's really common to mess it up.
-
A&R can also
be helpful. Its wide ranged attacks
can help push the Legions back while inflicting
damage. However, it’s not entirely
reliable since you’re facing way
too many enemies at once and all it takes
is for one of them to hit you.
Note: The
Legions turn red when they attack, so
keep away from the red ones.
-
After some time, regardless
whether you finished off the Legions,
Arkham will reappear so go back to him
and repeat steps 1 and 2.
Any remaining legions will attempt to
hinder you, so you may want to finish
them off first.
-
After finishing half of
Arkham’s life, you’ll get
into the second part of the battle. This
time you’ll have your kick-ass
brother fight together with you. How cool
is that?! Unfortunately, in return for
Vergil’s assistance, Dante’s
use of DT and the Circle button
(for Style) are disabled. The Circle
button is now used to call Vergil
to your side, which you probably won't find useful for the most part.
-
You start this second
part of the battle a little distance away
from Arkham, so start shooting
as you approach him. Vergil follows your
lead so if you run, he runs as well, but
make as much use of him as possible now that you’ve lost your
DT. If you’d even just shoot, Vergil
will attack (mostly Rapid Slash). Attacking Arkham follows
the same strategy above as in steps 1,
2 and 3.
This time when dealing with Arkham's spike attack, remember to double jump away continuously until he's really done with it, since he shoots 3 times more spikes than before.
-
When back to the Legions,
repeat steps 4, 5 and or 7.
-
Arkham's last form of
attack would be as written below under
Hard mode. He does this
even in Normal mode but less often and
dramatic. For more information please
read below.
|
[Hard mode]
|
|
The only difference in hard mode is during
the second part of the battle against Arkham,
not his Legions.
-
This time he
will perform a move whereby he grabs you with an arm and squeezes
the life out of you. This move damages a lot and the only
way to save yourself is to call Vergil to your side using
the Circle button and accurately hitting Arkham’s
arm to release you. However, if he hasn't started sucking
your life, jump and you should be able to escape.
-
However, pressing Circle once does not mean Vergil will appear right
next to Dante. You’ll have to control Vergil and keep
pressing Circle until he’s at the right position
to hit Arkham’s arm to release Dante. It’s really hard, in my opinion, to control this so my suggestion
is to NOT even get close to Arkham.
-
Instead of attacking
him with melee weapons, what I recommend is to keep shooting
at him with Spiral and Kalina Ann from a decent distance where
Kalina Ann's rocket launcher can hit him. Switch back and
forth between the guns and it'll deal pretty decent damage
while you keep yourself safe. (Refer to video demonstration
v.2 above)
|
[Dante
Must Die mode]
|
|
This mode includes everything in Normal
and Hard mode, plus a few more changes written
below:
-
In
the first half of the battle when you
attack Arkham, he will shoot the usual
spikes at you, but
at 2 separate times. The first
time is just one spike, the second
typically three.
-
In
the second half of the battle with Vergil,
Arkham will very often shoot his spikes. This time, he will do
it for about 3~5 separate times, and
each time he does there'll be about
4~6 spikes so keep double jumping away
until you've dodged them all.
-
ALWAYS keep
a distance from Arkham. Staying anywhere close to him is DANGER.
If he turns red, that means in the next half second he will
shoot spikes at you, and if you stand close to him, the impact
will damage you. Also, if you're close enough, Arkham may
also try to smack you with his arms so bottomline, stay
far away!
-
For safety sake, don't bother slashing Arkham in the second half of
the battle. Just shoot, and from afar. As long as you keep
shooting, Vergil will do the slashing for you so you'll still
be inflictng not too bad of a damage. The only time it's safe
for you to slash is when you see him disappearing into the
ground.
|
|
 |
Difficulty
ratings
First timer: ****
DMD mode: ****
Camera angle: ***
Recommended Weapons
Guns: Kalina Ann + whichever
Arms: A&R + Nevan |
 |
|