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Phantom
As far as we know, the biggest threat
of the Dark Army is the Phantom. It resembles
a spider, but its body is as gargantuan
as an elephant's and its shell harder
than a rock. Its blood, when shed, is
made of scorching lava reminiscent of
the flaming rivers of hell. This monster
often leaves a trail of fire as it walks.
Phantom may be one of the highest-ranking
generals in the Devil Kingdom, but since
no one has ever returned to tell tales,
even more powerful devils could exist
there.
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Appearances:
Missions 3, 4, 7, 8
Official
strategy: It uses its
mouth to release its magical powers. This
opening is the only vulnerable part of
the monster. The tail coiled on its back
is a deadly weapon that will thrust its
stinger with amazing speed. You should
keep your distance to a void being stabbed.
It can summon the dead by sticking its
head into the ground, and the dead will
awaken in the shape of fire pillars. The
fire pillars strikes from the places where
the ground lights up. Run and jump to
avoid this attack. It can charge its evil
powers and unleash its fires of evil through
its mouth. Rolling seems to work well
in avoiding this attack. When its anger
is at its peak, it’ll shoot fireballs
from its back like a volcano eruption.
Concentrate and dodge this attack. The
body’s topside is also its weak
point. If you want to prove yourself as
a true Devil Hunter, close in on the enemy
and attack him from above!
Joch's
strategy: Phantom 1, Phantom 2
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Nelo
Angelo
The knight in dark armor is well versed
in the same art of combat as Dante’s.
Everything about this knight remains as
a mystery. The pendant that Nelo Angelo
wore was the same as Dante’s. it
brings back faint memories of his youth. |
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Appearances:
Missions 4, 11, 17
Official
strategy: Light emission
is always present before releasing his
energy that’s generated by converging
the surrounding energy. Be ready for it
when you see the light. His strength to
wield a sword of that length is extraordinary.
Keeping distance and waiting for an opening
is a wise strategy when he starts to swing
his sword viciously. If you time your
sword swing with his, you’ll be
able to block his attack creating an opening
for attack.
He uses a special displacement method
to instantaneously move from one place
to another. Determining where he’ll
appear next is a difficult thing to do.
Keep calm and focus your attention on
where he will appear. His powerful attack
that is executed after he takes his upper
guard stance is almost impossible to stop.
It is unwise to go head to head with him.
Use your speed and agility to dodge this
attack.
Joch's
strategy: Nelo 1, Nelo 2, Nelo 3
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Griffon
This is another servant of the Dark Emperor.
It’s a gigantic bird-like monster.
It uses wind and lightning as its weapon.
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Appearances:
Missions 9, 13, 15
Official
strategy: Its electricity
attacks can be dodged by jumping. Watch
out for this attack when the Griffon flaps
its wings and tries to keep distance.
The electric band like attack is very
accurate. Use the accuracy of the attack
t your advantage to dodge. Using techniques
like aerial attacks and hovering still
in the air may help. Just because the
Griffon is far away doesn’t mean
you’re safe from his attacks. He
will charge towards you with his quick
feet and damage you with an intense beak
snap.
Similar to an air raid, he will drop
many energy balls as he glides in the
air. Try to anticipate where they will
fall and avoid being hit. The Griffon’s
body attack is backed by its ability to
control wind power and it is very dangerous.
When he flies high into the air and out
of sight, watch out.
The Griffon will release red energy wings
that can attack you from anywhere ignoring
the objects in its way. Use the shape
of the ground to your advantage to dodge
it. The magic circles absorb the evil
spirits from the lightning to release
a powerful electrocution attack. When
this attack is released, a wise countermeasure
is to concentrate on dodging.
Joch's
strategy: Griffon 1, Griffon 2, Griffon 3
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Nightmare
It’s a bio weapon created by the
Dark Emperor. Its properties consist of
inorganic substances. Like a machine,
it obeys the commands of the Dark Emperor.
Whether it has a consciousness is unknown.
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Appearances:
Missions 15, 18, 21
Official
strategy: The embossed
circles on the floor are restraining tools
used to restrain the nightmare from overriding.
Once the Nightmare is restrained, it will
encase itself in a hard armor. But it
will show its core from time to time almost
as if it’s breathing. To damage
the Nightmare, it will have to be in this
form. When you are surrounded in its gel-like
form, you will be teleported into an evil
dimension. You must defeat the evil spirits
that rule the dimension. The evil is a
reflection of Dante’s trauma that
rests in his subconscious.
The round attachments on its body act
like a machinegun and fires small energy
forces. The damage of each hit is small
but when hit repetitively it can do substantial
damage. It can detach a part of its body
and project it in the air like a boomerang.
The spinning blade only travels in a routine
trajectory so watch carefully to its movement
and find an opening to attack!
Avoid getting close to its sides whenever
possible. Its defensive reflexes will
activate and a spear-like object will
thrust out to eliminate whatever is in
the way. If you time your attack with
sufficient impact, you’ll be able
to create a chance for your offense. The
white light that’s released from
the core travels along the ground then
pans sideways. Dodging to the sides could
be a dangerous move. The black gel-like
things that it releases will wreathe themselves
to the prey and freeze them. Wiggle the
Left Analog Stick to shake them off. The
homing projectiles can be shot back with
your guns. Once the missiles lose their
target, they will return to the Nightmare’s
core and damage it.
The Nightmare releases its most lethal
attack from the hatches on the ends. The
intense coldness is the gathered cries
of the dead and it’ll freeze even
magma. When the hatches start to open,
do your best to avoid being hit. The Nightmare
possesses several cores. Each time a core
is destroyed, its self defense mechanism
activates and its attack formation will
change. Watch closely for the attack formation
changes. The core has the power to absorb
magical powers and it does not exclude
Dante’s powers. If it starts to
absorb, damage the core to stop the absorption.
When it absorbs enough magical powers,
it will activate its own Devil Trigger
and start attacking with tremendous force.
Joch's
strategy: Nightmare 1, Nightmare 2, Nightmare 3
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Mundus
Ruler of the Underworld, Dark Emperor
Mundus! You’ve been waiting for
this moment. Finish him once and for all! |
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Appearances:
Missions 22, 23
Official
strategy: ---
Joch's
strategy: Mundus 1, Mundus 2, Mundus 3
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