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Phantom

As far as we know, the biggest threat of the Dark Army is the Phantom. It resembles a spider, but its body is as gargantuan as an elephant's and its shell harder than a rock. Its blood, when shed, is made of scorching lava reminiscent of the flaming rivers of hell. This monster often leaves a trail of fire as it walks. Phantom may be one of the highest-ranking generals in the Devil Kingdom, but since no one has ever returned to tell tales, even more powerful devils could exist there.

Appearances: Missions 3, 4, 7, 8
Official strategy: It uses its mouth to release its magical powers. This opening is the only vulnerable part of the monster. The tail coiled on its back is a deadly weapon that will thrust its stinger with amazing speed. You should keep your distance to a void being stabbed.

It can summon the dead by sticking its head into the ground, and the dead will awaken in the shape of fire pillars. The fire pillars strikes from the places where the ground lights up. Run and jump to avoid this attack. It can charge its evil powers and unleash its fires of evil through its mouth. Rolling seems to work well in avoiding this attack. When its anger is at its peak, it’ll shoot fireballs from its back like a volcano eruption. Concentrate and dodge this attack. The body’s topside is also its weak point. If you want to prove yourself as a true Devil Hunter, close in on the enemy and attack him from above!

Joch's strategy: Phantom 1, Phantom 2


Nelo Angelo

The knight in dark armor is well versed in the same art of combat as Dante’s. Everything about this knight remains as a mystery. The pendant that Nelo Angelo wore was the same as Dante’s. it brings back faint memories of his youth.

Appearances: Missions 4, 11, 17
Official strategy: Light emission is always present before releasing his energy that’s generated by converging the surrounding energy. Be ready for it when you see the light. His strength to wield a sword of that length is extraordinary. Keeping distance and waiting for an opening is a wise strategy when he starts to swing his sword viciously. If you time your sword swing with his, you’ll be able to block his attack creating an opening for attack.

He uses a special displacement method to instantaneously move from one place to another. Determining where he’ll appear next is a difficult thing to do. Keep calm and focus your attention on where he will appear. His powerful attack that is executed after he takes his upper guard stance is almost impossible to stop. It is unwise to go head to head with him. Use your speed and agility to dodge this attack.

Joch's strategy: Nelo 1, Nelo 2, Nelo 3


Griffon

This is another servant of the Dark Emperor. It’s a gigantic bird-like monster. It uses wind and lightning as its weapon.

Appearances: Missions 9, 13, 15
Official strategy: Its electricity attacks can be dodged by jumping. Watch out for this attack when the Griffon flaps its wings and tries to keep distance. The electric band like attack is very accurate. Use the accuracy of the attack t your advantage to dodge. Using techniques like aerial attacks and hovering still in the air may help. Just because the Griffon is far away doesn’t mean you’re safe from his attacks. He will charge towards you with his quick feet and damage you with an intense beak snap.

Similar to an air raid, he will drop many energy balls as he glides in the air. Try to anticipate where they will fall and avoid being hit. The Griffon’s body attack is backed by its ability to control wind power and it is very dangerous. When he flies high into the air and out of sight, watch out.

The Griffon will release red energy wings that can attack you from anywhere ignoring the objects in its way. Use the shape of the ground to your advantage to dodge it. The magic circles absorb the evil spirits from the lightning to release a powerful electrocution attack. When this attack is released, a wise countermeasure is to concentrate on dodging.

Joch's strategy: Griffon 1, Griffon 2, Griffon 3


Nightmare

It’s a bio weapon created by the Dark Emperor. Its properties consist of inorganic substances. Like a machine, it obeys the commands of the Dark Emperor. Whether it has a consciousness is unknown.

Appearances: Missions 15, 18, 21
Official strategy: The embossed circles on the floor are restraining tools used to restrain the nightmare from overriding. Once the Nightmare is restrained, it will encase itself in a hard armor. But it will show its core from time to time almost as if it’s breathing. To damage the Nightmare, it will have to be in this form. When you are surrounded in its gel-like form, you will be teleported into an evil dimension. You must defeat the evil spirits that rule the dimension. The evil is a reflection of Dante’s trauma that rests in his subconscious.

The round attachments on its body act like a machinegun and fires small energy forces. The damage of each hit is small but when hit repetitively it can do substantial damage. It can detach a part of its body and project it in the air like a boomerang. The spinning blade only travels in a routine trajectory so watch carefully to its movement and find an opening to attack!

Avoid getting close to its sides whenever possible. Its defensive reflexes will activate and a spear-like object will thrust out to eliminate whatever is in the way. If you time your attack with sufficient impact, you’ll be able to create a chance for your offense. The white light that’s released from the core travels along the ground then pans sideways. Dodging to the sides could be a dangerous move. The black gel-like things that it releases will wreathe themselves to the prey and freeze them. Wiggle the Left Analog Stick to shake them off. The homing projectiles can be shot back with your guns. Once the missiles lose their target, they will return to the Nightmare’s core and damage it.

The Nightmare releases its most lethal attack from the hatches on the ends. The intense coldness is the gathered cries of the dead and it’ll freeze even magma. When the hatches start to open, do your best to avoid being hit. The Nightmare possesses several cores. Each time a core is destroyed, its self defense mechanism activates and its attack formation will change. Watch closely for the attack formation changes. The core has the power to absorb magical powers and it does not exclude Dante’s powers. If it starts to absorb, damage the core to stop the absorption. When it absorbs enough magical powers, it will activate its own Devil Trigger and start attacking with tremendous force.

Joch's strategy: Nightmare 1, Nightmare 2, Nightmare 3


Mundus

Ruler of the Underworld, Dark Emperor Mundus! You’ve been waiting for this moment. Finish him once and for all!

Appearances: Missions 22, 23
Official strategy: ---

Joch's strategy: Mundus 1, Mundus 2, Mundus 3


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Devil May Cry 5 Info

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Devil May Cry 4 Info

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Devil May Cry 3 Info

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Devil May Cry Info

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