|
|
|
|
Scarecrow (Arm)
A demon borne with sacks filled of Trypoxylus. These insects are unintelligent; however, by moving as one, they bring life to their Scarecrow-lie-form. Their bladed arms were once used as executioner’s blades.
|
|
|
|
First
appearance: Mission 2
Strategy: These are good combo targets. Standard avoid and attack.
|
|
|
|
Scarecrow (Leg)
A demon borne with sacks filled of Trypoxylus. These insects are unintelligent; however, by moving as one, they bring life to their Scarecrow-lie-form. This Scarecrow’s leg-fitted blade grants it the ability to unleash breath-taking feats of acrobatic violence. |
|
|
|
First
appearance: Mission 2
Strategy: These are good combo targets. Standard avoid and attack. |
|
|
|
Scarecrow (Mega)
Filled to the brim with Trypoxylus, this Scarecrow has swollen dramatically in size, and possesses a power that clearly demarcates it from its other, less powerful, brethren.
|
|
|
|
First
appearance: Mission 12
Strategy: These are excellent combo targets. They're so big you can hit them
even with Aerial Combo x 3 hits + Mid-air Streak. You can easily jump
away from their blade and spinning attacks. They're only troublesome
if they're accompanied by Blitz in the harder modes. |
|
|
|
Frost
An elite demon sired by the emperor of demon-kind, Frosts are all-purpose soldiers used in a variety of situations. Frosts encase themselves in ice to recover their strength, but quickly destroying their icy cocoon will end this process.
|
|
|
|
First
appearance: Mission 3
Strategy: Frosts are great to throw around with the Devil Bringer. They can be
flung into the air for aerial combos but not all the time. They are
also quite resistant to attacks (best with revved attacks) and don't always get stunned when you
attack, so beware if they counterattack. When they encase themselves
in an ice barrier, they will attempt to regain some health; to prevent
this you'll need to break that barrier before they succeed in doing
so. All their other attacks can be avoided by jumping. |
|
|
|
Mephisto
A floating demon wrapped in a black cape of special gas that allows it to pass through objects. Mephisto appears to its foes as a black demon of death; however, in truth its physical form is nothing but a tiny coward. |
|
|
|
First
appearance: Mission 5
Strategy: Mephisto's cloak can be taken off by shooting, charged shooting,
snatching and grabbing. On harder modes, a combination of charged
shooting and grabbing is probably the fastest way. Once the cloak is
off, you are free to fight them like the scarecrows. To avoid their
finger prick and charge attacks, keep double jumping. To avoid their
spinning attack, keep a good distance away. With Dante, blast the shotgun in their faces, or you can use Pandora's Omen in Gunslinger style. |
|
|
|
Bianco Angelo
A man-made soldier made from the fragment of a demon known as the “dark angel”. Filled with either a human or demonic soul, it carries out its master’s orders with mechanical precision. |
|
|
|
First
appearance: Mission 3
Strategy: Grabbing these guys with Devil Bringer is always fun, but be careful
as unless you're facing only one or grabbing them in mid-air, you are
prone to get attacked. These knights are defensive from the front, but
their backs are always open to attacks, and Split/Helm Breaker gets
them regardless of their shield. If you get parried from attacking
their shield, jump away immediately to avoid their 'push and poke'. To
break their shields, you can either whack it many times, charge shoot
it many times or attempt to grab them several times. With Dante, you can simply use Pandora's Omen in Gunslinger style. |
|
|
|
Cutlass
A man-made demon cross-bred from a fish and a sword by the hand of Agnus. Its dorsal fin is a sharp blade capable of cutting through earth and stone alike, allowing a Cutlass to traverse these obstacles unhindered. Beware its unseen attacks. |
|
|
|
First
appearance: Mission 6
Strategy: Cutlasses will remain hidden in the ground/walls until you either
charge shoot them or grab them with Devil Bringer when they jump out
to attack. They can't do anything once they're out of the walls, so
you can whack them to death. Only, watch out for its other mates; they
won't stop to interrupt. With Dante, you can either keep shooting with the
shotgun to slow them down, then Stinger them out of the ground, or wait till they jump out of the ground and shoot during the peak of their jump with a charged shotgun. |
|
|
|
Gladius
A man-made demon crafted by the hand of Agnus. Magically cross-bred between a sword and a reptile, Gladius is capable of transforming its entire body into a bladed weapon. But one can cause great damage to other enemies by throwing Gladius in this form. |
|
|
|
First
appearance: Mission 6
Strategy: These things fly around constantly, making it hard to hit them without
abusing Devil Bringer. They are best used for throwing at other
enemies, which does good damage, and it kills them instantly (?). Be
careful of getting hit by other Gladiuses if you grab and throw them
in mid-air. If you must fight them regularly, I suggest snatching them
over first. |
|
|
|
Chimera Seed
A seed from a demonic tree, Chimera Seeds are both sentient and intelligent. After their creation, Chimera Seeds seek out hosts to fulfill their parasitic desires. |
|
|
|
First
appearance: Mission 7
Strategy: 2 words – Devil Bringer. Instant kill even on DMD. Also, kill them
before they latch onto nearby Scarecrows or Assaults. |
|
|
|
Chimera
A demon sporting a sprouted Chimera Seed. It moves unaware that it has become host to a parasite, and attacks alongside the Chimera Seed. Thus it is advisable to weaken the Chimera Seed with small arms fire and then take down its host. |
|
|
|
First
appearance: Mission 7
Strategy: These act kinda like Scarecrows, just more offensive. They're a pain
in the ass cause' you can hardly do a decent combo without getting
knocked back cause' they start whipping their blades randomly. Charged
Shots and Devil Bringer works well on them, though. |
|
|
|
Assault
An elite demon sired by the emperor of demon-kind. Able to burrow through the ground with its sharp claws, Assaults have varied attack techniques. They use their shields to ward off blows, but destroying it will render them defenseless.
|
|
|
|
First
appearance: Mission 8
Strategy: If you've played DMC1, you'll know to fight them just like the Blades
(as if there's any real difference between them). They have a small shield
which they sometimes use to block, and they spit blood like shurikens
and jumps out of the ground or swipe to attack. To avoid all that,
jump away. Grabbing them results in a DB attack similar to the Frosts
but which opens you to attacks more, so do it only when it's safe. |
|
|
|
Alto Angelo
A knight turned demon via the Ascension ceremony, the Alto Angelo has donned the armor of a Bianco Angelo to lead them into battle. It is said that an Alto Angelo can raise the abilities of the Bianco Angelos around it.
|
|
|
|
First
appearance: Mission 9
Strategy: Unlike Bianco Angelos, these guys are typically grab-able with DB only after
they lose their shields. (The DB attack against them are some of the
most ssstylish) However, you can still force a DB by DT'ing very close to them and grabbing them immediately after (do not attack with your sword/gun first). The stun effect caused by unleashing DT will render them vulnerable for a second.
Alto Angelos don't attack immediately after parrying so in a
way they're 'safer', but with the combined powers of Captain Plan-- I
mean… 2 other Bianco Angelos, they can summon a giant fireball, which
is easily jump-avoidable anyway. They can also gather the Bianco
Angelos to protect themselves, but you can easily jump over towards
his back and attack away. Same thing applies to their dash attack. With Dante, you can instantly break their shields using Pandora's Omen in Gunslinger style. |
|
|
|
Faust
While closely related to Mephisto, Faust is leagues more intelligent and cruel. While its tiny, cowardly physical form is unchanged, Faust’s capacity for violence makes Mephisto seem like a mere infant. Gunfire can be effective in disrupting the effects of his magical black cloak. |
|
|
|
First
appearance: Mission 10
Strategy: To remove their cloak, shoot, charge shoot, snatch or grab them
several/many times. You can also melee attack them and they'll lose
health but their cloak will stay. Except in DMD, they are usually not
that offensive as you may think they are, so you can safely charge up
your charged shots while he's floating around and stand by to dodge
his attacks. When he turns aggressive, he'll start attacking with his
floating red fingers, most of which you'll have to keep jumping around to
avoid. With Dante, you can either use Trickster's Air Trick to teleport to their faces and spam the shotgun, or use Pandora's Omen in Gunslinger style. |
|
|
|
Fault
Faults are subterranean creatures that dwell in the demonic underworld. They can seek out the magical power of their prey, and once found, they appear suddenly from below wrapping their victims in darkness. The darkness within the Fault’s body is often habitat to demonic denizens. |
|
|
|
First
appearance: Mission 14
Strategy: All these things do is to appear under your feet and
screw you over. It's easy. To avoid, jump. But it may not always be so easy
when your hands are full with slaughtering half a dozen other enemies.
They have very little life and drop you some little green orbs when dead, so use that to your advantage.. |
|
|
|
Blitz
An elite demon sired by the emperor of demon-kind. Unable to see, it relies on other senses to track a prey’s movements, and then attacks with ferocity. However, this occasionally leads it to attack other demons. One should take caution to not fall victim to its violent blows. |
|
|
|
First
appearance: Mission 15
Strategy: *Deep sigh* The biggest pain in the arse of all the regular enemies.
They're untouchable as long as they're bright and shiny. For Nero, your apparently choice is to gun him down with Charged Shot until he loses his
bloody protection and then spam DT + DB attack. When he's lost enough
health, he'll turn shiny red this time and go berserk. Keep jumping
all over the place and never stay on the ground for longer than a
second. Do Charged Shots at him whenever you can and eventually he will stop to explode just like the Shadows in
DMC1. With Dante, you can try use Pandora's Omen in Gunslinger style to disable his shield instantly. |
|
|
|
Basilisk
A horrid demon-hunting dog abomination with gun-like attributes crafted by the hand of Agnus. Its fiery skull can be shot out from its body like a bullet. Possesses the ability yto regenerate a new skull out of flame. |
|
|
|
First
appearance: Mission 16
Strategy: You can grab these to hurt other enemies like the Gladius but it's
harder to hit accurately. They shoot their heads so very often so
don't keep staying in one spot. Other than that, standard avoid and
attack. |
|
|
|