Maxed
Out - I expect you to be TOTALLY
maxed out in every way, though really you can
have minimum health if you really want. Either
way you can’t lose any to begin with.
(Though max health helps for mission 12)
Transformation-Flux
- Will be referred to as DTE, Trans-flux or
anything similar.
Rebound Cancelling
- The ability to jump out of air attacks
rebounding off the enemy, then proceeding to
attack/evade. This has excellent advantages,
be it getting in max damage with Killer Bee
or quickly evading an imminent attack below
you.
K Bee Cancelling
- This is one of the most powerful ways to get
a good amount of damage in a short amount of
time. I strongly suggest you get better at this
technique. For non-moving enemies, do “Back
flip Cancelling” which is basically holding
back on the analog stick while K Bee Cancelling.
This causes you to KEEP an angle on the non-moving
enemy. Without doing that, you often start to
jump above them, messing up the angle that
K Bee needs
SSStylish
- You should by now be able to get
a SSStylish in combat WITHOUT FAIL and with
all combinations of devil arms.
Taunt
– TAUNT for the love of god. Use it as
often as (safely) possible. Not only does it
have great DT boost, it also has a huge style
boost. It also seems to play a key roll in the
final Style ranking. If you are finding yourself
failing on style, odds are you aren’t taunting
enough.
Devil Arms/Guns
- You should be excellent with ALL combinations
of devil arms including Nevan & all guns
including Artemis. All weapons will be short
termed as.
Reb - Rebellion
Cerbe - Cerberus
A & R - Agni
& Rudra
Nev - Nevan
Beo - Beowulf
The only 2 guns that will be short termed are:
E & I - Ebony
& Ivory
K Ann - Kalina
Ann
Enemy Patterns/Attacks
- You should at least know the attacks
of most of the enemies you are fighting as well
as a few personal ways of killing them.
Styles
- You should know how to utilize ALL
styles (except Doppelganger) to their highest
ability, including Quiksilver & Royalguard. Styles will be short termed as:
TS - Trickster
SM - Swordmaster
GS - Gunslinger
RG - Royalguard
QS - Quiksilver
DG - Doppelganger
Super Dante
- Just NO!! I don’t care if you
use Super Dante….But if you use Super
Dante + Quiksilver you deserve to be repeatedly
hit by lightning. It would also explain why
you are looking here for a mission 12 &
19 guide. (Of course, if you use
SD without QS then it is still about as hard
as it was anyway.)
Other Costumes
- Other than SD, I really don’t
mind what costume you plan on using. I switch
it to whatever I feel like using (most commonly
shirtless DMC1 Dante). The added abilities you
get are really just minor upgrades/downgrades,
so use whatever you fancy.
Moves
- You must know every move and how to do them.
Odds are I will probably mention all specific
moves by name, so if you don’t know them, refer to the Style section.
Boss Move List
- I really won’t expect you to know every
attack of every boss, but I will NOT list all the moves of all bosses in this FAQ. I am expecting
you to know at least most of them.
Wave/Extended
Wave – A wave is basically
a group of enemies that appear simultaneously.
You get to the next wave if there is one, by
killing all the enemies around you. An extended
wave is basically, once 1or 2 enemies are defeated
another will immediately re-appear. You can
have separate waves in the SAME fight, I’ll
tell you when that has happened
Gunslinger
– When using Artemis, it is wise to change
the “style” button to L1. This helps
you move around while charging up Multi-lock.
Of course you’ll have to move DT to O,
you could move it to L2 (gun switch) to
O as you won’t be switching guns often.
This allows you to remain in total control whilst
being able to charge DTE and Artemis simultaneously.
It is, however, very uncomfortable on the hands.
None of my strategies involve both Artemis and DTE simultaneously
Artemis
– When using Artemis, hold the charge button
and fire the arrows with the shoot button,
so for example, hold L1 AT ALL TIMES and fire
with []. This has several advantages, particularly
not accidentally shooting at a time in which
you can’t fire (mid attack etc).
Tells
Tells are giveaways in the game that tell you
a certain thing has/is/will be happen(ing). (Like
the whole screen turns grey when QS is activated
or an audio cue for an attack by an enemy) Below is a list of Tells which you may not know:
Ranking
- Though Style, Orbs and Time vary for an S rank,
Item and Damage will ALWAYS stay the same.
Therefore, for each mission guide I will only
include the Style, Orb and Time requirements. Both Damage &
Item have to be 0. There is NO exceptions.
Damage - 0
Item - 0
Yes, that is 0 damage on ALL missions including
12. Damage caused by the key item “Haywire Neo
Generator” does not count. So if you feel that it is impossible,
then quit now. But if you feel you can DO the
impossible, then read on. (Also, note that Arkham
and Soul Eater's grab move does not inflict damage.)
Transformation-Flux
– When preparing Trans-Flux, the runes
on your DT gauge will slowly turn red, indicating
its power. You should be charging this at all
times, unless otherwise stated.
Target Reticule
– When targeting an enemy, the outer rim
of the reticule displays their health in quarters.
This is extremely useful for killing multiple
enemies at the right time.
Royalguard
– To the left of your health bar are 3 small orbs (circles). These orbs show
how much “rage” you have built up
from guarding. When all 3 are full and the final
orb stops glowing, it is highly suggested that
you use it to hurt something.
Note: Your rage will be wasted if you “Silver/Gold
Just Release” at any time, enemy or not,
and it will also be wasted if you release
at a breakable/invincible object.
Royalguard /
Trickster – All types
of evasion and "parries" increase
your style. The only exception is normal jump. For "Air Trick", you must be near
an enemy for your style to increase. Trickster
has the added ability of also sustaining the
style meter during the entire manoeuvre.
Gunslinger
- When charging Artemis, Shotgun or E &
I, a flash will signify it being fully charged.
This is not the case for Rebellion though (Drive).
Quick Cancel
– This is the Quiksilver ability that grants invincibility
upon activation of QS. This can be used at certain
points to connect impossible hits and minimize
damage to 0 at certain points. It has a long invincibility time and can be activated at
any point (including mid attack). However, deactivating
QS does NOT have the same effect.
Average Difficulty
– The missions vary in difficulty. This
is the average from easiest to hardest (this
of course varies from player to player but is
reasonably accurate)
1, 2, 6, 3, 10, 17, 20, 13, 8, 9, 5, 7, 4,
11, 14, 15, 18, 16, 19, 12 – These will
REALLY test your endurance |