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DMC3 DMD SS Walkthrough

Difficulty — 14/20

Average Requirements:
Time - 9.00
Orbs - 8,000
Style - 5,000 (Hardest)

 

Suggested Battles:
Gears of Madness, Alter of Evil Pathway, Alter of Evil, Temperance Wagon

Suggested Set Up:
Trickster with K Ann and E & I + Beowulf & Nevan
 

Gears of Madness

Enemies:

Enigma – 2

Very simplistic fight here - Equip Nevan, run in between the 2 Enigmas and start combo 2'ing the closest Enigma (most likely the one on the gear). Once it's dead, do one last Jam Session before Tricking over and pumping away with Beowulf. Simple.

      

Alter of Evil Pathway

Enemies:

Soul Eater – 5

The moment the fight starts, run in (like, in front of the camera) and turn and face the Soul Eater to stop it from solidifying, then use K Ann to kill it. After it's dead, run backwards ALL THE WAY. No doubt 1 or 2 will begin to dive for you. When you reach the end, pull out E & I and start shooting at it. As it draws very close to you, fire K Ann and it should die. If another one is also dashing, use Dash + Wall Run to easily evade it. After that, all new Soul Eaters will be a long distance away so turn around and wait for one to dash, then just target it with E & I and finish it off by basic shooting. This can be quite tricky if you lose control, but otherwise it's not too difficult.

 


Altar of Evil

Enemies:

 
Soul Eater – 3 Hell Vanguard - 1

Before you even trigger the fight, Wall Run up the opposite end and knock the pillar into the slot first, then run around to the other side and prepare by equipping K Ann. As soon as the fight begins, hug the wall behind you and face away (get into the section where you CAN'T see Dante as the pillar blocks his view). Don't fret with the 2 Soul Eaters that will try to dash at you. They will get stuck at the guard rail, allowing you to kill 1 or 2 of them with K Ann. Make sure you stay close to the wall, as it will stop HVG from joining this little confrontation. After 2 Soul Eaters are killed, drop down and search for the other one, then use ALL YOUR DTE to get rid of it (it's worth it). After that, use whatever strategy you have for HVG.

 


Temperance Wagon

Enemies:

 
Hell Pride – 9
Hell Lust – 5
Hell Glutton – 1
Hell Wrath – 2
Enigma – 2

This isn't as hard as it first looks. The first wave is 2 Lusts and a Glutton. For starters, prepare a Jam Session and let it catch the enemies in mid air so that the blast hits them back at all angles. Run to the back of the wagon (part closest to camera) and start abusing K Ann to push them all to the other side. Once they are there, taunt and then pull out another Jam session. MAKE SURE you have full DT for the next wave. For the next wave, let go of L1 as they land (and savor the moment).

NOW, immediately run to the front of the wagon (top right corner to be exact), turn around and face the bottom left corner, then proceed to do Combo 2 whilst targeting any Prides that may get close to you. Don't worry about the Enigma arrows; they'll just aid your style meter. Now after the final Lust and Wrath appear on the other wagon, be ready to STOP on the final Lust that will appear near Dante's shoulder. If you do Combo 2 any longer you may blow up the Wrath, so use Beowulf to kill the last Pride and then kill the Wrath safely.


     Boss — Beowulf

Set up - Quicksilver with Spiral + A & R and Rebellion

Now, this is no easy task. Beowulf requires A LOT of practice beforehand, especially learning how to dodge his basic 3 hit attack PERFECTLY, which is really a simple case of 3 well-timed rolls. If you find yourself in an impossible situation, or if you mis-timed a roll, activate Quicksilver and evade to safety. For the start of this fight, DT should be of no concern (also note that you won't be using DT/DTE AT ALL in this fight). NEVER run backwards to evade Beowulf's Volcano. As he prepares for the attack, run a good distance away to his left or right, then Stinger back into the fray.

The key to "No Damage" against Beowulf is to kill him before he gets to his (rather vicious) third phase. At the beginning of the fight, he will pretty much repeat his basic 3 hit attack, and if you are too close, he will do a foot stomp. A simple and effective strategy is 2 left/right rolls followed by a vertical jump. Helm Breaker – Rebellion 2 hits – High time – Air Cross – Helm Breaker.

After this combo, Beowulf is likely to clutch his eye and swing an arm randomly. If so, right after the last Helm Breaker, roll left and taunt on the spot. This is purely for style and DT purposes. This combo can be repeated until you see Beowulf stagger obviously (preparing his "I Will Kill You" light burst attack).

Once Beowulf staggers, use the time to get in 2-4 (or ~6 if he falls to the floor) Air Crosses before preparing for the burst. NOW, this requires VERY good timing. As Beowulf lunges upwards and spreads his arms out, jump and activate QS just after the blast comes out. You will Quick Cancel the remainder of the blast and be damage-free during Beowulf's weakest moment. Stay in QS and pull off as many Air Hikes or gun cancelled Air Crosses as possible. As you can see, this does HUGE damage. When Beowulf goes down on all fours, deactivate QS and taunt to replenish some DT (you should have at least 4 blocks of DT).

Now for Beowulf's cage phase, this also requires a lot of practice to pull off correctly. Chase Beowulf down with Stinger and stand the same distance away from the cage (that has't fallen yet) as Beowulf. While he is bringing it down, shoot Spiral once or twice using weapon Switch Cancelling. As the cage falls, jump up and Helm Breaker JUST as it lands, then fire off 2 more shots of Spiral. Take a small step forward and repeat for 4 more cages. After the last cage, Stinger at Beowulf and start pummeling away. You'll get 500 orbs from the cages you broke. At this point he should have less than half his health left.

Now you are at Beowulf's 2nd phase. He'll do one of two things. One, he dashes at you (in which case, time your rolls even if he jumps, then wait for him to perform a Volcano). Two, he does a Volcano + cage (in which case, run to his left or right). After he finishes either attack, run back to him and hack away with Rebellion. He should stagger almost instantly. Once again, prepare for his blast attack, then jump + QS (with whatever DT you have left) and Air Cross him as many times as possible. Let QS deactivate itself and don't stop attacking until he runs away.

Lastly, he will go back to a corner, so repeat the Helm Breaker + Spiral strategy. He should die before he gets to his 3rd phase; if he doesn't, use ANY QS you have left immediately and use timed rolls to the left and right to avoid any cages he may bring down. This concludes mission 11.


Download Pokey's M11 full video demo (37.5 MB)


DMD SS Walkthrough

» Requirements & Basic Tips
»
Mission 1
» Mission 2
»
Mission 3
» Mission 4
» Mission 5
» Mission 6
» Mission 7
» Mission 8
» Mission 9
» Mission 10
» Mission 11
» Mission 12
» Mission 13
» Mission 14
» Mission 15
» Mission 16
» Mission 17
» Mission 18
» Mission 19
» Mission 20


Devil May Cry 5 Info

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Devil May Cry 4 Info

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» Bosses
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» Combat Adjudicators
» Blue Orbs
» Hidden Red Orbs
» Game Script
» Staff & Credits
» Novel


Devil May Cry 3 Info

» Characters
» Story
» Techniques Tutorial
» Secret Missions
» Mission Guide
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» Boss Strategies
» Enemies
» Style
» Weapons
» Combat Adjudicators
» Blue Orbs
» Hidden Red Orbs
» Game Script
» Staff & Credits


Devil May Cry 2 Info

» Characters
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» Bosses
» Swords
» Guns
» Amulets
» Exploiting The Game
» Game Script


Devil May Cry Info

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» Blue Orbs
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» Free Items
» Free Orbs
» Game Script


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» DmC: Devil May Cry