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Set up - Quicksilver
with Spiral + A & R and Rebellion
Now, this is no easy task. Beowulf requires A LOT of practice beforehand,
especially learning how to dodge his basic 3 hit attack PERFECTLY, which is really
a simple case of 3 well-timed rolls. If you find yourself in an impossible
situation, or if you mis-timed a roll, activate Quicksilver and evade to
safety. For the start of this fight, DT should be of no concern (also note that
you won't be using DT/DTE AT ALL in this fight). NEVER run backwards to evade Beowulf's Volcano.
As he prepares for the attack, run a good distance away
to his left or right, then Stinger back into the fray.
The key to "No Damage" against Beowulf is to kill him
before he gets to his (rather vicious) third phase. At the beginning of the
fight, he will pretty much repeat his basic 3 hit attack, and if you are too close, he will do
a foot stomp. A simple and effective strategy is 2 left/right rolls followed
by a vertical jump. Helm Breaker – Rebellion 2 hits – High time – Air Cross
– Helm Breaker.
After this combo, Beowulf is likely to clutch his eye and swing an arm randomly.
If so, right after the last Helm Breaker, roll left and taunt
on the spot. This is purely for style and DT purposes. This combo can be
repeated until you see Beowulf stagger obviously (preparing his "I
Will Kill You" light burst attack).
Once Beowulf staggers, use the time to get in 2-4 (or ~6 if he
falls to the floor) Air Crosses before preparing for the burst. NOW, this
requires VERY good timing. As Beowulf lunges upwards and spreads his arms out,
jump and activate QS just after the blast comes out. You will Quick Cancel
the remainder of the blast and be damage-free during Beowulf's weakest moment.
Stay in QS and pull off as many Air Hikes or gun cancelled Air Crosses as
possible. As you can see, this does HUGE damage. When Beowulf goes down on all fours,
deactivate QS and taunt to replenish some DT (you should have at least 4 blocks of DT).
Now for Beowulf's cage phase, this also requires a lot of practice to
pull off correctly. Chase Beowulf down with Stinger and stand the same distance
away from the cage (that has't fallen yet) as Beowulf. While he is bringing it down, shoot
Spiral once or twice using weapon Switch Cancelling. As the cage falls,
jump up and Helm Breaker JUST as it lands, then fire off 2 more shots of Spiral.
Take a small step forward and repeat for 4 more cages. After the last cage,
Stinger at Beowulf and start pummeling away.
You'll get 500 orbs from the cages you broke. At
this point he should have less than half his health left.
Now you are at Beowulf's 2nd phase. He'll do one of two things. One, he
dashes at you (in which case, time your rolls even if he jumps, then wait for him
to perform a Volcano). Two, he does a Volcano + cage (in which case, run to
his left or right). After he finishes either attack, run back to him
and hack away with Rebellion. He should stagger almost instantly. Once
again, prepare for his blast attack, then jump + QS (with whatever DT you have left) and
Air Cross him as many times as possible. Let QS deactivate itself and don't stop
attacking until he runs away.
Lastly, he will go back to a corner, so repeat the Helm Breaker
+ Spiral strategy. He should die before he gets to his 3rd phase; if
he doesn't, use ANY QS you have left immediately and use timed rolls to the left
and right to avoid any cages he may bring down. This concludes mission 11. |