Set up -
Quicksilver with E&I + K Ann and Rebellion + Beowulf
As with Vergil 1, tactics generally remain the same though new tactics must also be implemented
to make the fight more endurable. This will test your patience far more than the previous fight
as Vergil DTs now. Fortunately, the mission isn’t as draining as before so if you do get hit
just have a break or try again.
For the first 1/3 of his health Vergil is easy. He won’t DT and his attacks are generally easy
to dodge and counter. If Vergil does his Rising Sun attack, you should nearly always be able to
counter it. His basic 4 hit combo, though, has less open time so if you fail to counter it don’t
worry. Sometimes it’s best to just wait for his Rising Sun + K Bee. (OR cross up combo ending
with Rising Sun).
Also as before, you’ll want to keep your style up with him, so use the first 1/3 health to keep
your style high, and when he starts DT’ing you’ll want to maximize the damage you inflict
(check Mission 7 boss fight for suitable combos). An orb will surround Vergil after he loses
1/3 of his life and then he’ll DT. (This is where Quicksilver comes in handy, a bit on that later)
At this point he usually couples his DT with a set of Summoned Swords, so as he prepares
(with orb surrounding him) you should run to the far end of room and be prepared. He often
does a Starfall after his Summon Swords, so during his teleport jump Hike + K Bee in his
opposite direction. If on the off chance something goes wrong, activate Quicksilver and evade.
Once he gets to his Summoned Swords formation, relax and keep on evading. (Use the Mission
7 guide on how to avoid the formations) Now, to get him out of DT, first make sure he’s got
no swords spinning around him and wait for his Rising Sun + Starfall (or just Starfall if
you’re quick). Then, activate QS mid air and mid K Bee Vergil as he is finishing his, K Bee
rebound 3 times on him, de-activate, and taunt (the rebounds must be quick).
Doing this will not only rid him of DT, but stop him from regaining any health. Amidst this,
follow on your basic combos and openings as normal. When his health goes down to 1/3, he will
pick up Yamato in the center of the battlefield. USE this chance IMMEDIATELY, activate QS and
give him all you got until he either prepares Rapid Slash (he won’t parry) or you refill close
to 3 DT bars. He’ll now use all Yamato and Beowulf attacks. It’s pretty much the same strategy
as before only utilize the Yamato openings when possible. This concludes Mission 13.
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