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DMC3 DMD SS Walkthrough

Difficulty — 8/20

Average Requirements:
Time - 8.59
Orbs - 6,000 (Hardest)
Style - 5,000

Suggested Battles:
Effervescence Corridor, Lux-Luminous Corridor (Fight 1)

Suggested Set Up:
Trickster with E&I + K Ann and Rebellion + Beowulf  
 

      

Effervescence Corridor

Enemies:

Pawn – 8
Bishop – 3

This fight could have been considerably easy but for style and orb purposes you canít just DTE spam your way through this. Anyway, get in between the first 4 Pawns near you and begin attacking them however you want. I personally like to use Dash and Wall Run quite often due to the narrow walls. Wall Run gives an exceptional style increase (as youíll find out in Mission 15). Once you have yourself A SSStylish rank, keep it going for a short while then DTE the group of Pawns. DO NOT hit the Bishop, even if it means leaving another pawn. Now use these 2 to refill your DT gauge and prepare for the next wave.

Get slightly closer to the doorway you started from and await the 2 Bishops appearing near you.(taunt for good measure). Work your ass off on one of them and kill him, then once again DTE the large crowd of Pawns. Once again use the other Bishop you didnít hit to refill your DT gauge, though it isnít as important now.

Note: Even if you did hit the Bishop with your DTE, donít worry, heíll still have health, but youíll have to spam a multitude of evasive manoeuvres to refill your DT gauge.


Lux-Luminous Corridor

Enemies:

Pawn – 6
Bishop – 2

This is a tad more awkward than the previous fight. Start out by luring the first 2 Pawns to activation and give a few taunts (to increase DT or style). Once you got all you can, go to the next set and do the same. (Rebellion Combo 2 is a safe style gainer) After that, get yourself amidst the entire crowd of enemies and carefully attack with Wall Runs and Dashes to increase style, followed by a DTE once youíve been at SSStylish for a while. After the DTE youíll probably be left with a Bishop or 2, to which case simply dispatch them in a safe manner.

Note: Donít worry about any more fights. Check your orb count to see if youíve satisfied the requirement. If you havenít, redo fight 2 by exiting and re-entering the door you came in from. Assuming youíve met the requirement, skip fight 2. Also, donít forget the white orb near the Divinity Statue.


      Boss — Vergil 2

Set up - Quicksilver with E&I + K Ann and Rebellion + Beowulf

As with Vergil 1, tactics generally remain the same though new tactics must also be implemented to make the fight more endurable. This will test your patience far more than the previous fight as Vergil DTs now. Fortunately, the mission isnít as draining as before so if you do get hit just have a break or try again.

For the first 1/3 of his health Vergil is easy. He wonít DT and his attacks are generally easy to dodge and counter. If Vergil does his Rising Sun attack, you should nearly always be able to counter it. His basic 4 hit combo, though, has less open time so if you fail to counter it donít worry. Sometimes itís best to just wait for his Rising Sun + K Bee. (OR cross up combo ending with Rising Sun).

Also as before, youíll want to keep your style up with him, so use the first 1/3 health to keep your style high, and when he starts DTíing youíll want to maximize the damage you inflict (check Mission 7 boss fight for suitable combos). An orb will surround Vergil after he loses 1/3 of his life and then heíll DT. (This is where Quicksilver comes in handy, a bit on that later)

At this point he usually couples his DT with a set of Summoned Swords, so as he prepares (with orb surrounding him) you should run to the far end of room and be prepared. He often does a Starfall after his Summon Swords, so during his teleport jump Hike + K Bee in his opposite direction. If on the off chance something goes wrong, activate Quicksilver and evade.

Once he gets to his Summoned Swords formation, relax and keep on evading. (Use the Mission 7 guide on how to avoid the formations) Now, to get him out of DT, first make sure heís got no swords spinning around him and wait for his Rising Sun + Starfall (or just Starfall if youíre quick). Then, activate QS mid air and mid K Bee Vergil as he is finishing his, K Bee rebound 3 times on him, de-activate, and taunt (the rebounds must be quick).

Doing this will not only rid him of DT, but stop him from regaining any health. Amidst this, follow on your basic combos and openings as normal. When his health goes down to 1/3, he will pick up Yamato in the center of the battlefield. USE this chance IMMEDIATELY, activate QS and give him all you got until he either prepares Rapid Slash (he wonít parry) or you refill close to 3 DT bars. Heíll now use all Yamato and Beowulf attacks. Itís pretty much the same strategy as before only utilize the Yamato openings when possible. This concludes Mission 13.


Download Pokey's M13 full video demo


DMD SS Walkthrough

» Requirements & Basic Tips
»
Mission 1
» Mission 2
»
Mission 3
» Mission 4
» Mission 5
» Mission 6
» Mission 7
» Mission 8
» Mission 9
» Mission 10
» Mission 11
» Mission 12
» Mission 13
» Mission 14
» Mission 15
» Mission 16
» Mission 17
» Mission 18
» Mission 19
» Mission 20


Devil May Cry 5 Info

» Devil May Cry 5


Devil May Cry 4 Info

» Characters
» Story
» Secret Missions
» Boss Strategies
» Enemies
» Bosses
» Weapons & Moves List
» Combat Adjudicators
» Blue Orbs
» Hidden Red Orbs
» Game Script
» Staff & Credits
» Novel


Devil May Cry 3 Info

» Characters
» Story
» Techniques Tutorial
» Secret Missions
» Mission Guide
» DMD SS Walkthrough
» Boss Strategies
» Enemies
» Style
» Weapons
» Combat Adjudicators
» Blue Orbs
» Hidden Red Orbs
» Game Script
» Staff & Credits


Devil May Cry 2 Info

» Characters
» Story
» Moves
» Secret Missions
» Enemies
» Bosses
» Swords
» Guns
» Amulets
» Exploiting The Game
» Game Script


Devil May Cry Info

» Characters
» Story
» Secret Missions
» Boss Strategies
» Enemies
» Weapons
» Blue Orbs
» Hidden Red Orbs
» Free Items
» Free Orbs
» Game Script


DmC Info

» DmC: Devil May Cry