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Difficulty — 16/20
Average
Requirements:
Time - 18.00
Orbs - 11,000
Style - 6,000
Suggested
Battles:
Upper Subterranean Garden, Alter of Evil Pathway, Rounded Pathway, Top Obsidian Path, Gears of Madness
Suggested
Set Up:
Trickster with E&I and A&R
Note: It’s very important to keep track of your starting orbs. If you have 999,999 orbs, spend them on Holy Waters until you’re around 950,000. This is vital to keeping this mission as short as possible. |
Upper Subterranean Garden |
Enemies:
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Fallen – 2 |
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Thankfully, there are no more 3-way Fallen fights. Use the same method as in the previous Fallen fight in mission 14; only, keep in mind that the smaller battlefield may make evasion harder, so be extra wary of the second Fallen. Stay on the lower grounds in the center and make sure to evade when the second Fallen attacks.
Note: In this mission, you will be taking several detours. To do a perfect run, you must follow this path EXACTLY, in which case you’ll eliminate an exceptionally hard Arachne battle.
Once you activated the 3-way doors, head back and turn on the wall device ONCE, and then run through the Gears of Madness room. So long as you’re quick, you won’t have to deal with any of the Blood Goyles. (Don’t worry about the shield in this room)
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Alter of Evil Pathway |
Enemies:
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Soul Eaters – 7 |
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Don’t dare think of trying to run through this room, even with Quicksilver. Immediately hug the east wall and run towards it with your back facing the pathway. Once you hear a Soul Eater, Dash Wall Run and you will land directly on the second level pipes. Run to the northwest corner and once again hug the corner wall. When the Soul Eaters gathering bellow you get too close for comfort, DTE (you should eliminate about 3 of them).
Once they’re down, take EXTREME care in dispatching the rest. A quick K Ann shot will knock out half their health so do it twice if possible. If all the Soul Eaters are a long distance away, wait for them to dive, then whip out E&I and try taking it out before it gets to you. If it gets close or there’re 2 of them, use Wall Run to evade and then proceed back to the second level pipes for safety. This is a very sketchy fight and no matter how good you are you can always get unlucky.
Note: Be careful in getting the orichalcon and head back to the Gears of Madness room. Keep in mind you have a HUGE time requirement for this mission so taking your time is a luxury you have.
Once you obtained the orichalcon, head back through the Gears of Madness, skip all fights and don’t bother hitting the wall device in there. Instead, work your way back to the room with the first wall device and turn it on a second time, then swap A&R with Beowulf. Now, turn on the device twice and pick up all the orbs in the vicinity before heading to the room with the second orichalcon fragment. |
Rounded Pathway |
Enemies:
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Soul Eaters – 2 |
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This fight is fairly simplistic. Get as close to the first rotating blade as you can and use turning K Ann blasts to take out the first Soul Eater. For the second one, turn around and wait for it to dive, then use E&I followed by a K Ann blast. On the off chance he teleports close, do the same to him as you did the first one, though it may take a bit longer.
Note: This is the major detour – you are now going to head ALL THE WAY back to the bar. Follow the path the tri-doors lead you to all the way to the Geryon coliseum, drop down to the bottom and look for a door on the outskirts. Head through and go back to the strip club, back in through the teleporter to the area with the Enigmas. Finally, proceed STRAIGHT down the hill to the door on the right. SKIP ALL FIGHTS.
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Top Obsidian Path |
Enemies:
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Pawn –6 |
Knight - 2 |
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There are far more enemies here but you’ll only be dealing with the first wave. Do not hit anything. Target the first Pawn, get to his right side and follow this command sequence exactly until you reach SSStylish. Also, do not stop targeting him.
Dash – Air Trick – Sky Star – Wall Run
By the time your Wall Run ends, the Dash will continue to raise your style. Taunt after every 2 Wall Runs to get to Stylish ASAP. Once you reach full SSStylish, use DTE to kill all 6 Pawns. Don’t bother with the Knights, just leave the room and re-enter. Repeat follow this until you have earned a total of 11,000+ orbs for the mission.
Then, head RIGHT back to the wall device, turn it on twice and go back through the tri-door. Skip the Dullahans - you can hug (i.e. run into) the far right side of the rotating blades without damage. Use that to make jumping over them easier and (for the love of god) don’t jump on it.
Get the orichalcon fragment and once again use DT (if you have it) to play safe. Then turn the wall device in the Dullahan room TWICE before once again finding yourself in the gears room. SKIP ALL FIGHTS.
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Gears of Madness |
Enemies:
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Blood Goyles –3 |
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Do your best to lure as many Goyles as you can to the top 2 gears, then beat them down from there. If they get caught near the blades, don’t try hitting them and stick to K Ann shots. Once they’re all dead, turn on the wall device TWICE, then head back to the elevator and finish the mission. This concludes mission 15.
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