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DMC3 DMD SS Walkthrough

Difficulty — 7/20

Average Requirements:
Time - 7:00
Orbs - 0
Style - 3,000

Suggested Battles:
---

Suggested Set Up:
Quicksilver with E&I + K Ann and Rebellion + Beowulf  

     
      Boss — Vergil 3

Well here it is, the “Finale” (so to speak) for one this is one hell of a hard fight. If there was a mission before this fight it would certainly rival Mission 12 in terms of difficulty. The one thing you must learn 100% is to evade all of Vergil’s attacks without difficulty. If you can do that you shouldn’t have much problems for 90% of this fight. Of course, patience is always a plus. Here’s a quick refresher of the key combos for the 13 point system:

High Damage K Bee x 12 – Dash Straight – K Ann

Damage K Bee – Punch – Rising Dragon – K Bee x 8 – Dash Straight – K Bee

Style & DTK Bee – Beo 3 Hit – Rising Dragon – K Bee – Rebellion combo 2 (2 hits) – Dash Straight/Stinger – Taunt

You’ll want to taunt after combos almost constantly to make sure you satisfy the style requirement. Nothing sucks more than a zero damage run only to fail on style. Always keep a good distance from Vergil - a lot of his attacks come out without warning.

For Vergil’s 5-hit killer combo, it always starts the exact same way as his basic 4-hit combo but you must ALWAYS assume that that’s what he’s going for. It has a small recovery time as compared to the 4-hit combo. In that case you’d want to run away, jump as he does Helm Breaker and then K Bee right after his Stinger to get your 13 points worth.

For his Round Trip DO NOT K Bee it or you take scratch damage. Stand back blasting with E & I then as it approaches use K Ann. If you’re in a tight spot, activate QS and bat it away with the Quick Cancel frames. Attack during Judgment Cut as normal, but don’t rebound the first K Bee –  the last orb can come back to bite you up the ass. Naturally, when Summoned Swords comes about. do as you do in Vergil  battle 2 and stand back blasting E&I until he blocks them, then evade the formations accordingly:

Sword Storm (1)This is the formation that circles Dante at his level. They spin for a short time, then stop and simultaneously shoot at Dante. You can either jump around like a fish, which works… or be prepared for the pause. This way however can put too much concentration on the swords, leaving Vergil to shove his sword up your ass. Whatever you choose, this shouldn’t cause too much of a problem, though if you find it troublesome you could always use Quicksilver

Sword Storm (2)This is the second form of Sword Storm. All the swords appear above Dante and shoot off one after the other. This should cause you NO bother at all; all you have to do is move. You can jump, run, DT, QS, it’s your choice but just make sure you are moving in a direction.

Blistering SwordsThis is the tough one. It has cost many SS’ers their ranks, and now IF you have chosen Quicksilver, this is the time to use it. Activate before the first sword is shot and if you are confident, after it fires jump hike and de-activate. If you are a little more concerned, then keep QS active until all the swords are gone.

If you didn’t choose QS, MAKE sure you are far away from Vergil at all times during his formation change. If he does Blistering Swords, jump IMMEDIATELY in a sideward direction (to Vergil’s left or right) then Air Hike at the peak of the jump (also in a left/right direction). If he teleports during this move (unless you’re on Trickster), you are going to have some evasion trouble.

Use the QS + Triple K Bee rebound to knock Vergil out of his DT, but keep in mind that during his DDT (Desperate Devil Trigger) it’s pointless to try and knock him out as you will lose all of your DT bar + no 13 point combo at the end.

With all the above, the first portion of this fight shouldn’t cause much trouble (after some practice). The DDT is the hard part, and here’re the evasions tactics. When Vergil emanates the large orb around him, run FAR away to the furthest point of the screen and wait for his move. Odds are he’ll also call upon Summoned Swords here though every time. Vergil has 2 motions from here, which can interchange about 3 times before his DT wears off:

5 Hit Killer Combo He’ll do this any number of times. After his Stinger he can freely change into the “Helm Breaker Chain.” He generally does this about 3 times before changing over, but it can go on for ages. Keep calm while evading and don’t bother attacking while he’s in this state.

Helm Breaker ChainVergil Helm Breakers in quick succession for 5 times. To avoid this, run, that’s all, nothing else. So long as you run (and not into an invisible wall) you will get out of this unscathed. Summoned Swords, however, are a different matter.

You are hoping he does his Helm Breaker Chain because his 5-Hit killer combo with Summoned Swords is incredibly annoying, to which you should utilize QS as much as possible. If he does go in to his Helm Breaker Chain, you need to do precisely time rolls for EACH Helm Breaker. After 1 chain, his swords should take formation and if they go round his back I strongly advise QS usage… anywhere else and careful maneuvering whilst evading shouldn’t be to much bother. From here on, style goes out the window – you’d want to make use of EVERY (safe) opening available and he’ll DDT more than once so don’t think you’ll get off easy. Remain consistent and don’t rush and you should be fine throughout this fight. This concludes mission 20.

!!Hope this guide helped!!


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DMD SS Walkthrough

» Requirements & Basic Tips
»
Mission 1
» Mission 2
»
Mission 3
» Mission 4
» Mission 5
» Mission 6
» Mission 7
» Mission 8
» Mission 9
» Mission 10
» Mission 11
» Mission 12
» Mission 13
» Mission 14
» Mission 15
» Mission 16
» Mission 17
» Mission 18
» Mission 19
» Mission 20


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