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DMC3 DMD SS Walkthrough

Difficulty — 13/20

Average Requirements:
Time - 14.30
Orbs - 11,000
Style - 5,000 (Hardest)

 

Suggested Battles:
Entranceway, Living Statue Room, Elevator 2nd Floor, Chamber of Sins

Suggested Set Up:
Royalguard with Spiral and E & I + Beowulf & Nevan
 

Entranceway

Enemies:

 
Hell Lust – 4  

Use Spiral to keep the 3 at bay while charging DTE. Once you have it fully charged, kill them all with it. When the final Lust appears, kill him VERY slowly (try and keep your style up; free-ride and taunts help a lot). Try and get yourself a full DT bar - it is very important you do so to prepare for the battle in the next room.

      

Living Statue Room

Enemies:

 
Hell Lust – 3 Enigmas – 8

Before you even start moving, charge your DTE. Use the hand on the cursed door to charge your rage 3 times (jump Guarding it is exceptionally easy). After that, run towards the center where the 3 enigmas are and start doing Nevan combo 2 ASAP. When you have a full style bar, run directly to the middle one and DTE, then deactivate and taunt immediately. Now jump right up to the other door and parry it 3 times (this will give you a full rage bar), then run to the left DIRECTLY to the front of the first Enigma. Go into Tune Up stance immediately and do Nevan Combo 2. Don’t underestimate the bats - just 4 charge ups will kill an Enigma (but do a few more to be safe).

Once he's destroyed, taunt him and proceed to the next Enigma ahead to do the same thing, but stay away from the edge of the ledge just in case a Lust below gets you. Once again, taunt the defeated and then drop below to take care of the Lusts. If you have a full DT, USE it to clear them without them DT’ing.

Once those 2 Lusts are wiped out, 1 more will appear. Keep him to the left side of the screen so you don’t upset the Enigmas. Once he's gone, run up the steps in the center and kill the Enigma that appears anyway you choose. Now all that's left are 2 DT’d Enigmas. I suggest you use Nevan combo 2 to take them both out. It’ll take a little longer but it's safer and more stylish in the long run. This concludes tthe Living Statue Room.


Elevator 2nd Floor

Enemies:

 
Hell Gluttony – 5 Hell Sloth - 3

The first 2 Gluttons that you will face here should give you absolutely NO trouble, but DO NOT walk down the pathway yet. As long as you don’t, the 2 Gluttons perching on the ledge will not move, so make sure you fully build your DT with the 2 Gluttons that you are fighting now.

Once they are done for, run in between the 2 perched Gluttons and the newly appeared one next to you. Then jump so that you are in the center of them ALL and release your DTE. This will kill ALL of the remaining Gluttons (and hopefully hurt the Sloth on the upper ledge). Now all that is left are 3 Sloths, 1 of which is DT’d. If you have that rage from earlier, use it to quickly take down one of the non DT’d ones (I shouldn’t have to tell you but save the DT’d enemies for last). This concludes the Elevator 2nd Floor.


Chamber of Sins

Enemies:

 
Aybss – 3 Soul Eaters - 2

The second you hit the floor, start charging your Trans-Flux and creep slowly towards the Soul Eater just ahead of you. KEEP looking at him until nearly 3 DT runes turn red, then turn your back at the Soul Eater for a short second. Release your DTE when it is clear and quickly turn DT back off before charging again. Most commonly, the next Soul Eater will charge at you so jump + Air Hike and hover for bit with E & I. After 3 of its dive attacks, it should stop, and when it does, search for it while double jumping (to avoid any projectiles). Once you find it, use your remaining DT to kill it (Yes, even if you somehow have a full DT bar).

Once they are down, you'll have the 3 Abyss to worry about. Never end any of your combos with a knock-back unless it's near a wall. Use any “rage” you have to even the odds. Try finishing all your combos with rising attacks since this will give you more time to think (remember 1 DT’d enemy is better than 2 un DT’d enemies). Once you clear them, collect the orbs and continue on. This concludes the Chamber of Sins.

Note: If you need to change your “Set Up”, you have quite some time to do so. The time requirement for this mission is lenient. You are likely to end this mission with minutes to spare if you decide not to backtrack to the Divinity Statue


     Boss — Gigapede

Strategy 1

Set up - Royalguard with Spiral

Start immediately by getting onto the ledge on the left side of the room. On one of the pillars is a small ledge that you can jump onto. Once you are on it, target Giga’s head and continually RG Cancel Spiral shots, EVEN when Giga enters one of his holes. Spiral shots will continue to damage Gigapede, inflicting high damage. If at ANY point Giga does his purple orb attack, stop shooting and perform "Ultimate". There are 7 volleys of 2 orbs per wave so after Ultimate takes 7 separate hits, you are free to continue shooting with Spiral. Continue this throughout and Giga will soon die. The risk to this is sometimes (though rarely) the orbs will penetrate Ultimate. It is basically luck (or lack there of) if this happens.

Strategy 2

Set Up – Royalguard with A & R

This strategy requires PERFECT timing and reflex. Attempt this only if you have practiced beforehand. On the get go, jump straight onto Giga and fire away with A & R until he twirls. Once he does, get in as many air crosses as you can before he enters his hole. Once you can no longer hit him, run directly in between the small broken pillar and the large pillar (to the left of the screen [so the small broken pillar is to the right of Dante]) and wait for Giga to come along. (Make sure you are targeting his Tail)

Once you see his purple orbs, RG Cancel A & R combo 1's first hit. If done correctly, you will deflect EVERY orb back at Giga, inflicting HUGE damage. After that, DT and get in as many Air Crosses as you can. (Don’t follow him up to his other hole though. Stay on the floor)

Once he has entered his other hole, stand just left of the small ledge to the right of you (so the Bridge is just visible at the top of your screen behind your health bar). Once again, when you see him activate his purple orbs, RG cancel A & R. This should reduce him to minimal health. Jump on him as he comes out of the hole again, you should be able to kill him before he gets another shot out. Though VERY dangerous, this is the fastest way to kill Gigapede. This concludes mission 4.


Download Pokey's M4 full video demo


DMD SS Walkthrough

» Requirements & Basic Tips
»
Mission 1
» Mission 2
»
Mission 3
» Mission 4
» Mission 5
» Mission 6
» Mission 7
» Mission 8
» Mission 9
» Mission 10
» Mission 11
» Mission 12
» Mission 13
» Mission 14
» Mission 15
» Mission 16
» Mission 17
» Mission 18
» Mission 19
» Mission 20


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Devil May Cry 4 Info

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» Combat Adjudicators
» Blue Orbs
» Hidden Red Orbs
» Game Script
» Staff & Credits
» Novel


Devil May Cry 3 Info

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» Techniques Tutorial
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» Game Script
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» Exploiting The Game
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Devil May Cry Info

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