|
 |
|
|

Difficulty — 11/20
Average
Requirements:
Time - 11.59
Orbs - 9,000 (Hardest)
Style - 5,000
Suggested
Battles:
GiantWalker Chamber, Entranceway, Living statue Room, Surge
of Fortunes
Suggested
Set Up:
Swordmaster with Spiral & K Ann + Nevan
+ Beowulf
|
Giantwalker Chamber |
Enemies:
|
Blood Goyles – 7 |
|
As the battle begins,
turn the first 3 to stone ASAP. Make sure ALL
are stoned before doing a Real Impact. If they
are reasonably close to each other, hit
them with a Crazy Roll. Either way, the first
wave shouldn't be a troule. For
the second wave consists of 4 Blood Goyles. Stand in the opening to the door and wait
for the scream (their dive attack). Jump + Wall jump
away from the wall, then K Ann the dashing Goyle and
give it a few shots every now and then to
keep it stoned. Continue to wait for the
others to arrive. Once they are all together, do a Real Impact on them all. The rest should
be easy to clear out.
|
Entranceway |
Enemies:
|
Hell Lust – 4 |
|
|
Use Spiral to keep the 3 at bay
while charging DTE. Once you have it fully charged,
kill them all with it. When the final Lust
appears, kill him VERY slowly (try and
keep your style up; free-ride and taunts help a
lot). Try and get yourself a full DT bar - it
is very important you do so to prepare for the battle in the next room. (Yes this is a copy-paste from mission 4) |
Living Statue Room |
Enemies:
|
|
Enigma – 6 |
Hell Sloth - 2 |
|
|
This is not as easy as it sounds.
Make sure you are charging DTE at all times.
As the battle begins, drop directly
down to the door at the top of the steps. STAY AT
THE CENTER OF THE SCREEN AT ALL TIMES. Pull out Nevan
and Combo 2 the first Enigma to death. Once
it's down, a Sloth will appear in the middle of the platform. Perform a launcher, then a Real Impact and DTE at the end of it (this will hit him and the Sloth teleporting
around you).
Once that's done, proceed to the
left of the screen and Nevan Combo 2 the Enigma
to death. The Sloth may attack you in the middle of this, so jump as he attacks
and perform Air Play before continuing with combo 2. After that, proceed to the other side of the room
and do the same to the other Enigma. Once
he's down, move back slightly (about 2 meters/6 feet)
and wait for the next Enigma to fall, then immediately
DTE it.
Now all you should have left are
2 Enigmas and 1 Sloth. Try luring the Enigmas
into the tunnel towards the door
on the bottom floor or the steps. Once they are trapped,
keep the pressure on them with Nevan Combo 2 (while
Air Playing if the Sloth is about to attack).
Once finished, kill the sloth as you see
fit. |
Surge
of Fortunes
(Elevator room)
|
Enemies:
|
Hell Pride – 16 |
|
|
Now here is some fun for you.
Stand in the center of the elevator and prepare
a “Volcano”. When the first 4 Prides fall, hit them with it, then taunt for good measure.
Do this for all 4 waves. You
probably won’t hit all of them for the last wave, so K Ann or Spiral the one you miss.
|
Boss — Agni & Rudra
|
|
Set up - Royalguard with E
& I
If you feel you can handle RG well enough to
jump parry A LOT, feel free to use this
strategy. It is pretty simple - all you have
to do is jump parry the first brother's Dash
& Dive attack and when the other brother
comes along, jump Release (+ DTE)
his dive attack. This results in equally enormous damage
to both brothers, but do not hesitate.
Immediately run back
into the middle of the 2 brothers or you will
find a very subtle Stinger or Dive attack heading your
way (by subtle I mean without a sound cue)
For the actual charging of your DT, target Rudra (blue) and shoot 1-2 times with E & I. This will make him guard for a short time before retaliating
with a rather poor and easily traceable uppercut.
Time your jump with the attack and air parry
it. Typically, he will hit his brother, hence
stopping any attack coming from behind. The
downside to this is that it will uneven the
damage each brother is taking. To slightly get
around this, once they start preparing for a team attack, get in as many E & I shots as
you can at Agni (red).
This tactic does not change throughout the
game but a few words of warning: if while parrying
Rudras attack Agni decides to attack first,
DO NOT stick to the usual plan. Instead, clearly
jump evade until Rudra starts making the first
strikes. This may make the battle slightly more
tedious but it is a lot safer than risking getting
hit at such a late stage of the level.
|
|
Download Pokey's M5 full video demo
|
|
|