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Preferred style:
Trickster (LV2+)
You fight this joker three times, but only
M5 is compulsory.
- Right after the battle starts, keep shooting
with Ebony & Ivory as you walk in his
direction. You can Stinger him
from time to time to close the distance,
and anticipate when Jester stops for a breath.
In the harder modes, using the handguns
alone will not tire him out. In this case,
switching back and forth between the handguns
and Kalina Ann could prove helpful.
- Once he does, Stinger him immediately.
Once hit, you will be given some time to
continously attack him. The fastest way
to take him out would be to perform Killer
Bee rebounds with Beowulf if you already
have it.
- After Jester takes a good number of hits,
he will teleport away and summon magic orbs
that bounce all over the place. To easier
avoid these, stay at the perimeter of the
battlefield and jump when you see any of
the energy balls coming at you while you
keep shooting with the handguns..
- After a while, Jester will dispel the
energy balls, then repeat step 1. Note that
Jester takes less damage, sometimes even
none, when he is inside his barrier.
- After that, Jester will summon his magic
orbs again, but be careful. It may not be
the same as in step 2. He has another pattern
of orb attacks where the orbs fly across
and out of the battlefield from where Jester
stands. In such cases, run towards the perimeter
of the battlefield and make sure you are
in Jester's frontal direction. Jester will
then send rows of orbs flying at you. Look
out for if the next row of orbs appear from
the top or bottom. If bottom, jump, if not,
you can stand and wait.
- This continuation
applies to mission 12 & 17 Jester battles:
In M12 and M17 optional Jester battles,
Jester is stronger and has additional moves.
After taking about 50~75% of his life, Jester
will summon a big round ball with a face.
I will call him face for clarity
sake.
- The face is capable of doing a few different
moves. The moment Jester summons face, he
will remain standing on top of it, which
means to hit him effectively you'll have
to perform aerial attacks. However. as usual,
always keep shooting at him from a decent
distance until you see him tire out. Then,
get close to him quickly and attack with
aerial attacks or you can switch
back and forth between the handguns and
Kalina Ann as usual.
- When hit, there is a chance Jester will
disappear from the face. When that happens,
run away from the face to avoid the upcoming
explosion. Jester and a new face will reappear
almost immediately from the skies so be
careful as not to get hit by the falling
face, then continue step 7.
- The face also has other moves of its own.
Sometimes it will form a red barrier that
divides the battlefield into 4 sections,
leaving you stuck in one as Jester summons
his magic orbs. Try your best not to get
and use Devil Trigger to reduce damage if
you are not confident enough. Occasionally
the barrier will also move around the battefield
so you will have to move along with it as
well.
- The face also has a move where it shoots
a red ball from its mouth as Jester summons
his bouncing orbs. To avoid it, jump in
time and make sure you don't get hit by
the boucing orbs as well. And perhaps once
or twice in a battle, there will also be
a red hand that appears from the ground
to grab you (like those of red sealed doors),
so keep running away as you dodge the orbs.
The best way is to run around the perimeter
in one direction and jumping out of the
orbs' way.
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