Techniques

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Left Jab 1/ 2/ 3 (STR 3/ 6/ 10) [$---/ $6000/ $10000]
No: 1-3        Attribute: ---

Perfect for combo starters. The perfect move for deliberate counter hits.

Left Jab

Left Hook 1/ 2/ 3 (STR 4/ 9/ 15) [$---/ $6000/ $10000]
No: 4-6        Attribute: ---

Great for mid-combo moves.

Left Hook

Uppercut 1/ 2/ 3 (STR 6/ 9/ 20) [$---/ $8000/ $12000]
No: 7-9        Attribute: ---

Great for mid-combo moves.

Uppercut

Pimp Hand / Pimp Smack (STR 9/ 9) [$5000/ $9000]
No: 10-11        Attribute: ---

Decent damage but a little slow.

Pimp Hand

Straight 1/ 2/ 3 (STR 4/ 8/ 15) [$---/ $6000 /$10000]
No: 12-14        Attribute: ---

Great for combo starters/mid-combo moves.

Straight

Long Straight 1/ 2/ 3 (STR 8/ 16/ 24) [$2000/ $8000/ $12000]
No: 15-17        Attribute: ---

Stronger but slower than a regular straight.

Long Straight

Right Hook 1/ 2/ 3 (STR 5/ 9/ 14) [$2000/ $5000 / $8000]
No: 18-20        Attribute: ---

Great for mid-combo moves.

Right Hook

Short Uppercut 1/ 2/ 3 (STR 5/ 10/ 15) [$2000/ $5000/ $8000]
No: 21-23        Attribute: ---

Slightly weaker than Uppercut but faster.

Short Uppercut

Pay Up / Really Pay Up (STR 10/ 20) [$6000/ $10000]
No: 24-25        Attribute: ---

Great name, but it's really the same as the Pimp Hand series, just slightly stronger.

Pay Up

Chop (STR 10) [$4000]
No: 26           Attribute: ---

Good for mid-combo moves.

Chop

Elbow Spin 1/ 2/ 3 (STR 4,4/ 8,8/ 12,12) [$5000/ $8000/ $11000]
No: 27-29       Attribute: ---

Great for mid-combo moves.

Elbow Spin

Spinning Backfist (STR 4) [$8000]
No: 30        Attribute: Guard Break

Slow and weak; not the best guard breaker.

Spinning Backfist

Backfist Strike 1/ 2 (STR 8/ 16) [$4000/ $7000]
No: 31-32        Attribute: ---

Great for mid-combo moves.

Backfist Strike

Chin Music (STR 3,4) [$5000]
No: 33        Attribute: ---

Great for combo starters/mid-combo moves.

Chin Music

Punch Rush (STR 4,4,6) [$8000]
No: 34        Attribute: ---

Great for combo starters/mid-combo moves.

Punch Rush

Sugar Gene Combo (STR 5,5,7) [$10000]
No: 35        Attribute: ---

Great for combo starters/mid-combo moves.

Sugar Gene Combo

Floating Butterfly (STR 6,6,10) [$14000]
No: 36        Attribute: ---

Great for combo starters/mid-combo moves.

Floating Butterfly

Stinging Bee (STR 8,8,10) [$18000]
No: 37        Attribute: ---

Great for combo starters/mid-combo moves.

Stinging Bee

Fist of Justice (STR 16) [$14000]
No: 38        Attribute: ---

Fairly compatible with evade-cancel abuse but not recommended for combo starters/mid-combo moves.

Fist of Justice

Mach Jab 1/ 2 (STR 3,3,3,3,3/ 6,6,6,6,6) [$15000/ $22000]
No: 39-40        Attribute: ---

Good for mid-combo moves.

Mach Jab

Haymaker 1/ 2 (STR 18/ 35) [$11000/ $14000]
No: 41-42        Attribute: ---

A slower but tough guard breaker.

Haymaker

Forearm Smash 1/ 2 (STR 25/ 50) [$10000/ $22000]
No: 43-44        Attribute: ---

A slower but stylish launch technique.

Forearm Smash

One-Two Punch (STR 16,24) [$20000]
No: 45        Attribute: Juggle, Launch

Slow but tough.

One Two Punch

Elbow Vortex (STR 6,6,10) [$13000]
No: 46        Attribute: ---

Great for combo finishers.

Left Jab

Palm Smash (STR 60) [$32000]
No: 47        Attribute: Unblockable, Launch

Slow but damn powerful. Great to abuse.

Palm Smash

Low Kick 1/ 2 (STR 6/ 12) [$---/ $6000]
No: 48-49        Attribute: ---

Good against midgets; also capable of downing enemies.

Low Kick

Right Roundhouse 1/ 2/ 3 (STR 12/ 20/ 28) [$---/ $10000/ $15000]
No: 50-52        Attribute: ---

The perfect move for evade-cancel abuse. It knocks dizzied/stunned enemies down but it can also still hit downed enemies. Will prove to be a lifesaver for a long time.

Right Roundhouse

Left Roundhouse (STR 18) [$???]
No: 53        Attribute: ---

Practically the same as Right Roundhouse, only stronger than just the first one.


High Side Kick 1/ 2/ 3 (STR 10/ 20/ 30) [$---/ $10000/ $15000]
No: 54-56        Attribute: ---

Great for evade-cancel abuse, but Gene and enemy must be near a wall. It's also capable of launching enemies in mid-air even without any attribute.

High Side Kick

High Kick (STR 16) [$6000]
No: 57        Attribute: ---

Fairly compatible with evade-cancel but slow.

High Kick

Knee Strike (STR 9) [$5000]
No: 58        Attribute: ---

Good for mid-combo moves.

Knee Strike

Right High Knee (STR 10) [$11000]
No: 59        Attribute: Guard Break

A fairly potential mid-combo move for guard breaking purposes.

Right High Knee

Flying Knee (STR 28) [$13000]
No: 60        Attribute: Juggle

Slow but high in damage.

Flying Knee

Reverse Sweep (STR 6) [$9000]
No: 61        Attribute: Evade High Attack

Don't bother with this. You already have a free one (Low Roundhouse Kick) that does the same job.

Reverse Sweep

Back Roundhouse (STR 36) [$13000]
No: 62        Attribute: ---

Great damage but slow.

Back Roundhouse

Reverse Hell Kick (STR 30) [$12000]
No: 63        Attribute: Launch

Good damage.

Reverse  Hell Kick

Expert Sobat (STR 12) [$8000]
No: 64        Attribute: Launch

Weak for a launcher.

Expert Sobat

Dashing Sobat (STR 20) [$12000]
No: 65        Attribute: Launch

Slightly faster than Forearm Smash but weaker.

Dashing Sobat

High Cross Kick (STR 28) [$10000]
No: 66        Attribute: ---

Slower than Roundhouse Kicks and not capable of hitting downed enemies, but damage is good.

High Cross Kick


Spinning Sobat (STR 18) [$9000]
No: 67        Attribute: Guard Break

Fancy guard breaker but not as efficient as Guard Breaker.

Spinning Sobat

Rolling Sobat (STR 26) [$10000]
No: 68        Attribute: Launch

A better choice than Expert Sobat and Dashing Sobat.

Rolling Sobat

Drunken Fist 1/ 2 (STR 9/ 18) [$6500/ $10000]
No: 69-70        Attribute: ---

Awesome for stunning regular enemies (non-elites). It makes the guys hug their tummy while the ladies cover their chests, both in pain, of course.

Drunken Fist

Chin Rocker (STR 8) [$8000]
No: 71        Attribute: Evade High Attack

Anything with "evade high attack" is good for countering enemies.

Chin Rocker

Side Swipe (STR 8) [$10000]
No: 72        Attribute: Guard Break

Part of the Drunken Fist family.

Side Swipe

Drunken Twist (STR 18) [$6500]
No: 73        Attribute: Evade High Attack

The most safely abusable technique when combined with evade-cancel.

Drunken Twist

Overhead Blow (STR 22) [$10000]
No: 74        Attribute: ---

Great for mid-combo moves/combo finishers.

Overhead Blow

Stomping Fist (STR 19) [$11000]
No: 75        Attribute: Juggle

A pretty nice juggle technique but a little slow.

Stomping Fist

Rocket Uppercut (STR 23) [$20000]
No: 76        Attribute: Juggle

Probably the better choice than Stomping Fist.

Rocket Uppercut

Right Twister (STR 15) [$15000]
No: 77        Attribute: Evade High Attack

Cool but slow.

Right Twister

Left Twister (STR 12) [$12000]
No: 78        Attribute: Evade High Attack

A better choice than Expert Sobat and Dashing Sobat.

Left Twister

Drunken Sweep (STR 10,10,10) [$7500]
No: 79        Attribute: Evade High Attack

Sweet, but works best when you're sure the enemy falls over in the first hit.

Drunken Sweep

Drunken Fall (STR 25) [$7500]
No: 80        Attribute: Evade High Attack, Launch

Very satisfying when it hits and launches the enemy, but dangerous otherwise due to un-cancelable slow recovery.

Drunken Fall

Hand Plant Kick (STR 20) [$11000]
No: 81        Attribute: Juggle

Fairly quick but has very short range.

Left Jab

Double Snap Kick (STR 5,10) [$9500]
No: 82        Attribute: Juggle

Not very strong but fast.

Left Jab

Toe Touch Kick (STR 35) [$10000]
No: 83        Attribute: Launch

Highly similar to the free move "Mid-Air Roundhouse Kick". Though it deals great damage, you might want to consider using the free move instead.

Toe Touch Kick

Heel Drop (STR 25) [$10000]
No: 84        Attribute: Juggle

Slightly slower but stronger than Rocket Uppercut.

Heel Drop

Half Moon Kick (STR 10,15) [$90000]
No: 85        Attribute: Evade High Attack, Juggle

A beautiful move, but perhaps too expensive for that amount of damage. Extremely useful against all midgets.

Half Moon Kick

Somersault (STR 14) [$8500]
No: 86        Attribute: Juggle

An okay juggle move.

Somersault

High Snap Kick (STR 5,5,5) [$8000]
No: 87        Attribute: ---

Good for mid-combo moves/combo finishers.

High Snap Kick

Triple Side Kick (STR 6,6,6) [$10000]
No: 88        Attribute: ---

Good for mid-combo moves/combo finishers.

Triple Side Kick

Flying Triple (STR 8,8,8) [$18000]
No: 89        Attribute: ---

Good for mid-combo moves/combo finishers.

Flying Triple

Step Back Kick (STR 25) [$9000]
No: 90        Attribute: Launch

Fairly good for tricking enemies but anticipating the distance between you and your enemy may also be tricky.

Step Back Kick

Mule Kick (STR 15) [$9000]
No: 91        Attribute: Juggle

An okay juggle move.

Mule Kick

Double Spin Kick (STR 20,20) [$12000]
No: 92        Attribute: Guard Break, Launch

Powerful but not the best option for guard breaking.

Left Jab

Barrel Roll Kick (STR 25) [$---]
No: 93        Attribute: Launch

Fancy but very slow. You begin with Barrel Kick as your strongest technique.

Barrel Roll Kick

Guard Breaker 1/ 2 (STR 2/ 5) [$---/ $8000]
No: 94-95        Attribute: Guard Break

Though weak, this's practically the best regular guard breaker technique.

Guard Breaker

Charged Punch 1/ 2/ 3/ 4 (STR 6/ 8/ 12/ 16) [$---/ $8000/ $12000/ $20000]
No: 96-99        Attribute: Juggle, Charge

Short-ranged but practically one of the best juggle techniques. Can charge for more damage.

Charged Punch

Granny Smacker (STR 10) [$---]
No: 100        Attribute: Dizzy Enemy

You get this technique from the blue treasure box that the masked wrestler in stage 4-7 drops. It dizzies most enemies instantly.

Granny Smacker

Yes Man Kablaam (STR 10) [$---]
No: 101        Attribute: Heat-Up

The cheapest technique ever when used wisely. It increases your TP when an enemy is hit, and sometimes even stuns or guard breaks enemies. You get this technique by opening the gold treasure box behind the chair during your first battle against Elvis.

Yes Man Kablaam

Jab of God (STR 20) [$35000]
No: 102        Attribute: ---

The strongest Jab. Beat the game once to unlock.

Jab of God

Godly Straight (STR 25) [$40000]
No: 103        Attribute: ---

The strongest Straight. Beat the game once to unlock.

Godly Straight

God Hook (STR 30) [$45000]
No: 104        Attribute: ---

The strongest Hook. Beat the game once to unlock.

Left Jab

God Uppercut (STR 35) [$50000]
No: 105        Attribute: ---

The strongest Uppercut. Beat the game once to unlock.

God Uppercut

Godly Smack (STR 28) [$45000]
No: 106        Attribute: Break Guard

The strongest Smack. Beat the game once to unlock.

Godly Smack

Pay Up NOW! (STR 30) [$50000]
No: 107        Attribute: Launch

The strongest of the Pay Up series. Beat the game once to unlock. See what happens when you owe God money.

Pay Up Now

Godly Chop (STR 20) [$55000]
No: 108        Attribute: Guard Break

The strongest Chop. Very useful and cheap thanks to its guard break attribute. Beat the game once to unlock.

Godly Chop

Godly Low Kick (STR 20) [$35000]
No: 109        Attribute: ---

The strongest Low Kick. Beat the game once to unlock.

Godly Low Kick

Haymaker of God (STR 50) [$50000]
No: 110        Attribute: Unblockable, Launch

Strong, but since it launches the enemy as well it might prove less efficient.

Haymaker of God

God Breaker (STR 25) [$35000]
No: 111        Attribute: Guard Break

The best guard breaker next to Godly Chop.

God Breaker

God Charged Punch (STR 30) [$100000]
No: 112        Attribute: Juggle, Charge

The only Godly juggle technique.

God Charged Punch

Fist of God (STR 40) [$600000]
No: 113        Attribute: Charge

Godly version of Fist of Justice. The most expensive technique in the entire game.

Fist of God

Invincible Fist (STR 100) [$400000]
No: 114        Attribute: Charge, Unblockable

The strongest technique ever. It's uncancellable once performed and Gene will do it regardless if he gets hit unless he dies or gets grabbed.

Invincible Fist