Weapons

Crate
Damage: Low
Durability: Throw-able once

Crates are everywhere throughout the game. They may not do much damage but as 'projectiles' they can still prove handy.

Crate

Barrel
Damage: Low
Durability: Throw-able once

Barrels are everywhere throughout the game. They may not do much damage but as 'projectiles' they can still prove handy.

Barrel

Pots
Damage: Low
Durability: Throw-able once

Pots are everywhere throughout the game. They may not do much damage but as 'projectiles' they can still prove handy.

Pot

Wood Post
Damage: Very high
Durability: Low

You can a number of these throughout the game. They can last as much as 3 launches (/\) + 1 throw (X).

Wood Post

Steel Pipe
Damage: Medium
Durability: Medium

The steel pipes are the average weapon and you won't find very many of them anyway.

Steel Pipe

Mallet
Damage: High
Durability: High

The mallet is one of the most common and useful weapons in the game. You'll often find them in the hands of enemies so you might want to steal it from them. =P

Mallet

Explosive Can / Oil Drum
Damage: Very high
Durability: Throw-able once

The explosive cans are very useful against a group of enemies. The only thing you have to watch out for is the distance from which you throw them or you may hurt yourself as well.

Explosive Can

Spiked Club
Damage: Very high
Durability: Very high

The spiked club (aka gold club) is the best weapon in the game if you ask me. The only way to find and use these is to pick up/steal them from enemies who come with them. You can force those enemies to drop them by dizzying/stunning them (with Ball Buster/Chain Yanker for example).

Spiked Club

Torch
Damage: Low
Durability: Low

These don't whack out much damage but nontheless they're good for throwing. You find most of these in stages 2 and 6.

Torch

Lamp Post
Damage: High
Durability: Medium

Unfortunately, you only find these in stage 2-3 (the giant enemy crane area). They help greatly against the many waves of enemies there, including the cranes.

Lamp Post

Box
Damage: Low
Durability: Throw-able once

These are no different from the crates/barrels. They only replace them in stage 3.

Box

Umbrella
Damage: Low
Durability: Low

These are very weak and slow to perform. They're best used only for immediate throwing to lure single enemies over.

Umbrella

Bus Sign
Damage: ???
Durability: Medium

The bus sign only appears once in the game, which is in stage 2-2 against Gorilla Mask.

Bus Ign

Beach Balls
Damage: Low
Durability: Throw-able once

These are no different from crates/barrels/pots, only, you'll only find them in the battlefield against Shannon in stage 3 and the area before it.

Beach Ball

Mini Platforms
Damage: Low
Durability: Throw-able once

These are no different from crates/barrels/pots, only, you'll only find them in the battlefield against Shannon in stage 3 and the area before it.

Mini Platform

Electric Rod
Damage: Medium ??
Durability: Medium ??

These are very rare and you'll get them only from enemies. They're stronger than steel pipes and are likely to be closer to the mallets.

Electric Rod

Rocket Launcher
Damage: Very high (rocket), low (launcher body)
Durability: Low

The rocket launcher is the only weapon in which you can 'throw' twice. Pressing X once will fire the rocket, pressing X again after that will throw the body. The rocket inflicts splash damage like the explosive cans, but the launcher body is neither very damaging nor durable.

Rocket Launcher

Trident
Damage: Very high
Durability: Low

The tridents are as rare as the enemy that drops it - the Trident Demon. They are highly damaging and have very long reach, but they barely last a few hits.

Trident

Metal Pole
Damage: Medium
Durability: Medium

These only appear in stage 6 and are averagely useful.

Metal Pole

Brazier
Damage: Medium
Durability: Low

These only appear in stage 6 and are averagely useful. In stage 6-1, they're useful for launching enemies off the edge.

Brazier

Katana
Damage: High
Durability: High

The katanas are likely to be the next best weapon in the game. They have long reach and can be found from both breakables and enemies.

Katana

Cutlass
Damage: High
Durability: High

These are dropped by the skinny thugs in stage 7. They are as useful as the katanas, only with a slightly shorter reach.

Cutlass

Paper Fan
Damage: Very low
Durability: Very high

These are found only in the fighting ring under challenge #17. They're practically a joke (based on Japanese anime culture) and will prove very un-useful. (LOL) [If you want to witness the 'power' of a paper fan, watch the Full Metal Panic series]

Paper fan