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Phantom2 (M8)

Boss Attacks

As Phantom 1's, except:  

Fireballs From The Sky - Phantom goes into a rigid pose for 1-2 seconds, sends a fireball skyward from his back, and then six fireballs rain down from the sky one after the other. After this attack, Phantom always enters his “burnt out” phase. To evade the fireballs, just run or roll around the courtyard without doubling back on yourself. (Although the awkward camera angle changes can make this tricky at times.) 

Jumping Leap  – The attack hasn’t changed, but the telegraph for it has: Phantom will now do an unmissable rearing up on his hind legs beforehand: take note of this if you want to follow the Ceiling Glass strategy.  

The Battle

Refer to the Phantom 1 strategy: everything written there is applicable to Phantom 2. The only real differences for this battle are the arena (there are no pillars for you or Phantom to hide behind any longer) and Phantom's new attack, which can be cancelled with Stingers to his face before the fireballs come raining down.  

Here is an alternative strategy you can use to “win” the battle by default :p 

Ceiling Glass trick: 

If Phantom lands on the ceiling glass 5 times, the battle will automatically end – you will know if you’ve got a ‘hit’ which counts if shards of glass fly up when Phantom lands. At the beginning of battle, run straight to the centre of the glass ceiling to trigger Phantom into leaping after you, wait one second or so, then jump away as Phantom descends. From then on, you will only need 4 more landings. To trigger Phantom into doing a jump, get right behind him – I mean “literally-touching-his-rear-end” (sorry >_>) behind him. Also, taunting while you’re behind him seems to often provoke Phantom into doing a jump as well.  Once Phantom jumps, run to the glass ceiling to make sure that Phantom lands on there.  

Note 1: If you use this method, then you won’t get DT restored after battle: so if you want full DT after battle, taunt or attack Phantom during battle to restore DT – damaging him won’t affect the amount of landings needed to end the battle.  

Note 2: On Hard/DMD mode, it still only takes 5 landings for Phantom to crash through the glass.  


DMD mode
- Joch's 0-damage video demo

Difficulty ratings

First timer: **
DMD mode: *
Camera angle: ***


DMC1 bosses

» Mission 3 - Phantom 1
» Mission 4 - Nelo Angelo 1
» Mission 8 - Phantom 2
» Mission 9 - Griffon 1
» Mission 11 - Nelo Angelo 2
» Mission 12 - Griffon 2
» Mission 15 - Griffon 3
» Mission 16 - Nightmare 1
» Mission 17 - Nelo Angelo 3
» Mission 18 - Nightmare 2
» Mission 20 - Nightmare 3
» Mission 22 - Mundus 1
» Mission 22 - Mundus 2
» Mission 23 - Mundus 3


Devil May Cry 5 Info

» Devil May Cry 5


Devil May Cry 4 Info

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» Novel


Devil May Cry 3 Info

» Characters
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» Techniques Tutorial
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» DMD SS Walkthrough
» Boss Strategies
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» Style
» Weapons
» Combat Adjudicators
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» Game Script
» Staff & Credits


Devil May Cry 2 Info

» Characters
» Story
» Moves
» Secret Missions
» Enemies
» Bosses
» Swords
» Guns
» Amulets
» Exploiting The Game
» Game Script


Devil May Cry Info

» Characters
» Story
» Secret Missions
» Boss Strategies
» Enemies
» Weapons
» Blue Orbs
» Hidden Red Orbs
» Free Items
» Free Orbs
» Game Script


DmC Info

» DmC: Devil May Cry