|
29th
Apr 2006, Saturday |
| Woot.
Started and ended Genji: Dawn of the Samurai so soon. Well,
it is a short game afterall. So here I am again, giving yet another
review... Hahaha. Get used to it, peeps XP

- Graphics:
Very beautiful in-game graphics. Even though not everything is
detailed, the look, feel, touch and atmosphere of especially background
settings are very pretty. In-game cutscenes look all right and
CGI cutscenes are very nice although lip and facial movements
are not perfectly smooth like what you'll see in Final Fantasy
games. Overall, great graphics. Oh yeah, there are as many CGI
cutscenes as in-game ones.
- Storyline:
The storyline isn't the deepest or most complex or anything of
the sort that requires some thought to figure some things out.
This one's blatant, simple, straightforward and very self explanatory.
The good thing is, people with bad understanding, like me, won't
have problems with trying to understand the story at all. The
bad thing is, the story is common, typical and rather cliched,
so it's not like something you've never heard before.
- Gameplay:
The highlight of this game's gameplay lies in the Amahagane,
a stone that gives your character the power to perform a unique
ability. Using this ability takes out a section of your 'MP' gauge.
What it does is that it slows down time for a bit and will then
initiate the ability for you to perform moves that inflict a TON
of damage by pressing the square button just right before the
enemy hits you. Confused? Yet again, think speed skills from Prince
of Persia: The Two Thrones if you have played it before.
The only difference being if you fail to press the button in time,
you WILL get hit, making it quite the risky trump card. This usually
kills common enemies instantly while against bosses it deals massive
damage. Plus, it gives you extra experience points. When you activate
the Amahagane ability, enemies will always react to it in their
own particular way by attacking you with a special move. Every
type of enemy has their own reaction that stays the same throughout
the game so memorizing it would be the key to successfully perform
the 'speed kills'. If you have two or more sections of the MP
gauge filled, it is possible to double-activate this skill by
pressing L1 twice, and time will slow down even more to make it
easier for you to successfully perform the 'speed kills' against
tougher enemies. This would consume 2 sections of the MP gauge
though.
Video samples: Yoshitsune
/ Benkei
- Difficulty:
There is a Normal and Difficult mode. Normal mode is actually
fairly easy and you should be able to pass most boss battles in
a single try. There is leveling up in this game, and naturally,
leveling up increases your stats. There are also weapons that
you can buy/find throughout the game which you can equip to power
up your character. That is Normal mode. Difficult mode, however,
makes it so that you are very handicapped. You cannot buy items/weapons/armor
in Difficult mode, and you will not be able to pick up items/weapons
that you find in treasure boxes throughout the game as, AND, leveling
up is disabled. What this means is that you cannot heal yourself
in mid-battle and cannot power up yourself. You will remain at
level 1 with level 1 stats and level 1 weapons. Fortunately and
fairly enough, enemy AI remains the same and the damage both them
and you inflict is the same as Normal mode.
- Music:
I would suppose Japanese/samurai music usually isn't the hardest
thing to compose for Japanese game developers, so yes, the music
is good =P Well, I won't say that they are so good I want to listen
to it again and again, but the type of BGM they have for the game
is highly fitting, so it's all good. The one and only piece that
I actually remember and like very much is the main theme (d'oh!).
- Other little things:
- Uncancellable cutscenes:
I don't understand why some game developers just don't get
the importance of making cutscenes skippable. Even after beating
the game once and replaying it on a new mode, they make it
compulsory for you watch through all the cutscenes again.
The only time you can skip it is when you lose in a battle
and then continue from it.
- Save system:
The save system isn't always very friendly in here. There
are times when they don't give you a safe point before fighting
a boss and that is just stupid. However, since most bosses
should be passable in one try this probably won't be too big
of a problem for most gamers.
- Length of game:
This game is surprisingly really short. It took me only 9
hours to finish it for my first time, and that's considering
how slow I commonly play games. It has very few towns/places/maps
in the entire game. Although you revisit them later when different
events happen, it is never big/long enough. I don't necessarily
find this a bad thing, but for gamers who're out looking for
longer games this will be very disappointingly short.
- Voice acting:
Even for the English version, this game only has Japanese voices,
which is no problem to me at all! In fact, I like it this way
better. It's a story based on Japanese history and Japanese people.
Voicing them over in English just sounds so wrong. Now back to
topic, the voice acting is great, as always.
|
24th
Apr 2006, Monday |
| All
right, I'm really too into The Mercenaries now and I can't
help it. I have to make a corner for it. And this entry's gonna
be it. I took screencaps just for this, and even recorded the sounds
(BGM). Mwahahhaa!! This is gonna be great.... So here goes the title
screencap for the awesome Mercenaries mini-game:
So, what's The Mercenaries??
It's a mini-game in the Resident Evil 4 game, and as I've said before,
it's a survival mode where you choose one out of 5 characters and
kill as many enemies as you can while keeping yourself alive, your
score and time (that counts down) up by picking up time-up items
in the area you choose to play. Every character has different disadvantages
and advantages, and they hold different weapons and items to begin
with, thus some are better suited to certain areas than the others.
Written below is their details:

Leon:
Weapons: Handgun,
shotgun
Combat attacks:
Kick type 1 - roundhouse type of kick that can send a few flying
away at once
Kick type 2 - a straight kick that hits only one enemy
Advantages: Nothing in particular, in my opinion,
although he is the only one who has a shotgun among the 5 characters,
so he's able to blow a couple of enemies away at once, and he starts
out with a good number of ammo on the side.
Disadvantages: Leon has no grenades of any sort.
It makes it really hard for him to take out the tougher
enemies especially since he has only the handgun, and a shotgun
that is effective only at close range. Leon cannot snipe at enemies
far away and his combat attacks are often too weak to dispatch enemies.
Shotgun ammos also don't come by easily, making it even harder since
his shotgun is his only strong weapon.
Easiest area: Village. Even though I think
it's the easiest for Leon he is still going to face a lot of problems
when it comes to shotgun ammo shortage. The only reason why this
would be easiest for him is cos' so long he has shotgun ammos to
keep it going, the chainsaw ladies wouldn't be very hard to handle.
Enemies often come together in one big group and blowing them away
with the shotgun works effeciently.
Hardest area: Waterworld. This is really
hard for Leon. The giant chainsaw guy chases after you really
fast and is unstoppable unless you can hit him with something really
hard like a rifle, hand grenade or explosive cans. Leon has no grenade
to begin with and there are only 3 explosive cans in this area,
and it'll take all 3 explosive cans to kill the chainsaw guy, meaning
you can only take out 1 chainsaw guy using that method. Leon's strongest
gun, the shotgun, is effective only at close range, meaning you
will have to be very close to the chainsaw guy and manage
to hit him in the head for him to be stunned and pause for a bit.
However, the chainsaw guy swings his chainsaw all around and can
get your head any time you're close enough, making it nearly impossible
for Leon to get a good shot at his head at a close enough distance
without losing his head first, or be interrupted by enemies before
you lose your head.

Ada:
Weapons: Handgun,
TMP, rifle, 3 flame grenades
Combat attacks:
Fan Kick - roundhouse type of kick that can send a few flying away
at once
Kick - a straight kick that hits only one enemy
Advantages: Ada moves about faster considering
she's holding a light weapon like the handgun/TMP. She also has
a strong rifle that comes in handy when it comes to sniping at far
away enemies, and which is also capable of taking out most enemies
in 1 shot. Her TMP is handy when a larger group of enemies come
at you and you just want to spray bullets all over them.
Disadvantages: Maybe because she's a lady, maybe
because she wears like that, Ada takes slightly more damage
than all the other characters, and has the least amount of max health.
Her combat attacks are also weak in general, much like Leon.
Easiest area: Island Commando or Waterworld.
With her rifle she can take down the gatling guy and giant chainsaw
dude in those areas from a distance, considering she does not get
interrupted by other enemies.
Hardest area: Castle. Fighting in close
quarters with Ada proves to be hard, especially since she takes
more damage than the rest. Even though her TMP can take out the
lesser enemies well, and her rifle can be used to snipe at the Garador's
parasite that's stuck to his back, the castle still remains the
hardest area for Ada to stay alive. Very often you will get stuck
in a corner where enemies come from two directions, then Ada will
become history.

Krauser:
Weapons: Bow, 3 flash
grenades
Combat attacks:
Knee - a very strong knee kick that hits only one enemy
Kick - a very strong 2 hit kick that can take out a few enemies
at once
Advantages: Krauser's biggest advantage that saves
him from all disasters in all areas is his arm. His left arm is
capable of mutating into a deadly weapon which he can use to take
out any enemy. The only catch is that once used, it'll
take some time before you can use it again, but so long you use
it at the right times and situations it will make a lot of the hardest
things as easy as pie. Another advantage is that his combat attacks
are very strong. Enemies are guarunteed to die when you perform
it on them. Krauser's also the only one who has full max health.
Disadvantages: Krauser is the only character who
does not have a gun! Instead he uses a bow, which has its own pros
and cons. The pros is that you don't ever need to reload and 90%
of the time Krauser's arrow will totally flip them back. It also
makes no sound, so the Garadors won't charge at you immediately
the moment you fire. The cons is that the firing speed is slow,
it can hit only one enemy a time, hard to aim at enemies far away
and the ammo (arrows) takes up a lot of space in your case.
Easiest area: Castle. Since it's mostly
close quarters, you don't have to face the problem of trying to
shoot your arrow at far away enemies as much, making it easier for
you to accurately use his bow. His arm also makes it easy to take
out anything in times of danger.
Hardest area: Waterworld. This area is
wide and enemies tend to come from all over the place, making it
harder for you to take them out without getting interrupted.

Hunk:
Weapons: TMP, 3 hand
grenades
Combat attacks:
Kick - a moderately strong kick that sends an enemy flying away
and hitting others
Neck Breaker - an instant kill for single smaller sized enemies
Advantages: Even with only one type of gun, Hunk
proves to be very strong. With only the TMP, you're ensured to pick
up only TMP ammos, hence never having to worry about not
having enough right ammos for the gun you wish to use. Against stronger
enemies, he has hand grenades to back him up.
Disadvantages: Hunk has only a bit more health
than Ada. He also can't snipe and can't deal with far away
enemies very well.
Easiest area: Village. With his Neck Breaker,
the chainsaw ladies are no longer threatening. His TMP can spray
bullets at everyone effeciently and the chainsaw ladies die instantly
when you break their necks, hence making Hunk the King of the village.
Hardest area: Castle. The hardest thing
for him to handle in here is the Garador. Since Hunk can't snipe
and the TMP isn't the strongest gun, it will take much effort and
luck to try take the Garador down by hopefully stunning him and
unloading enough bullets accurately at the parasite on his back
before he recovers and turns his back away. Also, all this would
work only when you're not interrupted by the many enemies
in this area.

Wesker:
Weapons: Handgun,
magnum, rifle, 4 hand grenades, 3 flash grenades, 1 flame grenade
Combat attacks:
Thrust punch - a strong thrust that can send a few enemies flying
away
Chikyo Chagi - an instant kill for lesser enemies with unprotected
heads
Advantages: Wesker is the only character who's
powered with so many weapons. His handgun is good for stunning enemies,
his magnum great for instant kills and breaking enemy shields, his
rifle is perfect for sniping and instant killing as well. To top
it off he has 4 hand grenades you can make use of to its fullest,
and 3 flash grenades that can help you stun enemies and perform
his strong combat attacks.
Disadvantages: Although equipped with many weapons,
Wesker does not have back up ammos, which means you will have to
constantly pick them up to supply yourself. Even so, quite often
you will end up in situations where you run out of ammos, especially
with his magnum gun whose ammo is rarely ever dropped by enemies.
Easiest area: Castle or Waterworld.
With the rifle, Wesker can snipe at the Garador's parasite but staying
alive while trying to do so may be somewhat tricky. For the giant
chainsaw dude, it's a surprise that 3 shots of his rifle is enough
to take him down, making him much less of a threat. Sniping at far
away enemies in Waterworld also makes things a lot easier.
Hardest area: Village. The large pack
of enemies coming to you at once makes it hard for Wesker since
all his guns are meant to shoot at single enemies. The chainsaw
ladies also always come in twos and they each take 7-8 rifle ammos
to kill, making it a lot harder since Wesker often has ammo shortage.
Wow, that took a while
to write!! OMG... yes it took a while... I had to think and all
O_o... but anyway, written below is details on the 4 different areas
for The Mercenaries.
The
Village
Area characteristics:
Wide area. Has a number of rooms/houses you can go into, but you
can't hide from enemies anyway.
Enemy tendencies: Enemies tend to come from all
over the place and end up coming after you in a large pack of 5-8
people, often accompanied by the chainsaw sisters.
Stronger enemies: Chainsaw sisters. They always
come in twos, and if you don't finish off the first pair fast enough,
a second pair will come, making you face 4 of them at once. The
chainsaws are instant kills and the sisters have very high vitality.
Unlocks: Ada (30 000+ pts)
The
Castle
Area characteristics:
Close quarters. Has very few corners where you can stick yourself
in for safety, but has a lot of very narrow spaces.
Enemy tendencies: Enemies spawn alot and may come
to you one by one and/or in a pack. Archers are lined up in many
places and will always interrupt you if you don't kill them soon.
Stronger enemies: Garador. The Garador mostly
appears singularly, although always accompanied by many lesser enemies.
He is a pain in the ass since you can take him out effectively only
by shooting at the parasite on his back and it is hard to get him
to face his back at you, especially when you are hardly given any
time/chances to do so without getting interrupted by enemies from
all over the place. He also has very high vitality if you
choose to kill him without shooting at the parasite.
Unlocks: Krauser (30 000+ pts)
Island
Commando
Area characteristics:
Wide area. Has a number of narrow as well as tall places where you
have to climb to get to. Time seems harder to keep up in here.
Enemy tendencies: Enemies come from all directions.
Stronger enemies: Gatling guy. These appear singularly,
but often appear all of a sudden while you're busy fighting off
other enemies. By using their gatling gun, they can get you from
a far distance and at a very wide angle unless you manage to hide
in where walls/corners get in his line of fire. Conveniently, their
attacks can also kill other enemies and help gain you points. They
have high vitality but can be easily stunned by sniping at their
heads or throwing a grenade.
Unlocks: Hunk (30 000+ pts)
Waterworld
Area characteristics:
Wide area. Has alot of tall areas where you can get to by climbing.
Enemy tendencies: Enemies tend to come from all
over the place. Many throw dynamites and some even shoot rocket
launchers.
Stronger enemies: Giant chainsaw guy. These appear
singularly but are very threatening. They move around very fast
swinging their huge chainsaw around. They can even jump up onto
places without using the ladder, and will take your head in one
swing. They can be stopped only by taking tough shots and will not
stop running after you, making it really hard to save yourself if
you do not manage to take them out before they get too close. Fortunately,
they have lower vitality.
Unlocks: Wesker (30 000+ pts)
Phewz, finally finished
writing. Hahahah! That took 2 hours O_o my oh my... Need a break!
XP Doubt anyone really reads all these but well, I enjoyed writing
it =P Adios for now~! |
24th
Apr 2006, Monday |
| It's
Monday 12.54am and yes of course, I'm still up! I've actually been
up for 27 hrs now and it's weird I'm not feeling very sleepy yet
O_o. Well, I'm yawning but I'm not at the point where I MUST sleep
or my head will fall against the keyboard. =P
Man, the past few days I've been
playing TOO MUCH Resident Evil 4, again, all of a sudden.
Well, it's actually because a friend finally got the game after
so long, and hearing her talk about it makes me feel like playing
it again. XP And so I did, and after a while I got a little bored
of playing the main game, so I went on to the extras I've unlocked
since long ago and played The Mercenaries, a survival mode
in the RE4 game. I was highy chicken back then and wouldn't play
it alone so I never touched it again until a few days ago. I guess
I was plainly curious and wanted to, for once, try it on my own.
And so I did, and it was fun!! =D Even though it was tough and I
died so much in all sorts of horrible ways, it was still fun. Mwahahhaa!!
It all really started when I got
obsessed with Wesker due to another friend's influence, and I felt
like I just had to try him out since he's a playable character in
The Mercenaries. So much I can say about Wesker, so much
I can say about The Mercenaries, but I think now I'm starting to
get sleepy already. O_o' OMG. Well that wasn't too long ago when
I said I wasn't sleepy now was it? O_o' Oh well... Must shower..
then ZzZZzzzZzzzz.... Hopefully I can put up some pics and stuff
soon =)
|
8th
Apr 2006, Saturday |
| Now
THIS is REALLY a MIRACLE for me to add another blog entry in TWO
days!!! Hahahaha! Well well... it's only cos' I just finished Kingdom
Hearts 2 yesterday... O_o... That's like... I don't remember
exactly when I started. It's prolly 5-7 days ago and I rushed through
it cos' it's SOOO GOOOD!!! OMG. Really sad to say this, but in the
overall I love this game more than FF12 O_o... Ok, for those who
disagree, er... I suppose there's nothing you can do? =P So here's
my review, yet again, and this time with the storyline included
since it's a much easier to understand story as compared to FF12
which has all that formal talk about war and stuff...
- Storyline:
A BIIIG difference in quality, depth and surprises as
compared to its prequel. I am very surprised at the direction
in which the story flowed into, and how it did. Even though I'm
still confused about many things mostly due to the language barrier
since I played the Japanese version (and the fact that I didn't
play KH: Chain of Memories for the GBA), I still understand
enough to know that the storyline has improved BY FAAAR. There
are quite a number of surprises, both very interesting and shocking,
that is, if you have not been given any spoilers, and I won't
in this review =) And above all, at one point it was SO
touching tears literally soaked my entire face instantly.
I shocked myself.
- Script:
Now, who remembers how cheesy the script in ENGLISH for the prequel
was? I do. The entire time I was laughing at the lines people
were spilling. What about KH2? Well, I gotta declare. I am pretty
sure this has to do with translation. I didn't play KH1 in Japanese
so I wouldn't know, but KH2 in Japanese actually has a good script
in my opinion. The words "heart" (kokoro), "light"
(hikari) and "darkness" (yami) may be used often since
they are the keywords in the story, but they are not OVERLY USED.
I have barely started the English version of the game so much
of the script is still unheard of, but I do have a bad feeling
that it may still sound cheesy. I saw a cutscene on youtube that's
in English and already in 1 minute it sounds pretty cheesy. Now,
this may have to do with languages, seriously. In Japanese, it
is pretty common that you repeat the same word again and again
and it will sound normal, but in English, it is not. It is not
easy to translate any script accurately, so I think we should
always keep this in mind and close an eye whenever possible.
- Characters:
KH2 includes a lot of the characters from the previous game and
adds a good number of new ones as well. Considering you haven't
been given spoilers regarding this, you will be surprised at which
new characters they threw in for all the fans, both from Square
Enix and Disney, and original Kingdom Hearts ones (unless you
have played KH: Chain of Memories). And, almost every
character that appears has their own story with least a decent
reason why they're there.
- Graphics:
Just like the previous game, KH2 has unfortunately only 3 CGI
cutscenes - opening, ending and secret ending. Every other cutscene
is in-game, BUT!!! The in-game cutscenes ROOOCCK!!!! This is all
just my opinion but I think they have improved the in-game graphics
a lot as compared to KH1. They may look much the same and it may
be due to the character design (everyone looks older), but I find
KH2's graphics better than KH1. You start out in Twilight Town
and to be honest, I thought Twilight Town looks hella boring.
There was so much space and the buildings seemed so bland I thought
the graphics 'deproved', but that's only Twilight Town. When I
got to the other worlds, I found them normal again, much like
KH1. Since Kingdom Hearts is a more 'cartoony' type of game, I
am sure it is intended that only certain colors and types of textures
are chosen to be used, so you won't be seeing extreme textures
like you would in FF12, but that doesn't necessarily mean that
it hence has lower quality graphics. For a little comparison,
I say KH2 graphics is better than Dirge of Cerberus.
- Gameplay:
- Longer combos. In KH1,
it seems that you can't do a combo of more than about 5 hits,
but in KH2, sometimes it almost seems too long =P Sora is
now capable of doing a lot of crazy combos and some are damn
sweet. Not to mention badass. As you should have known, I
assume, the way to attack and perform such combos is to simply
just repeatedly press one button... and this still is the
way! Mwahaha! So what's the conclusion? If you think about
it, Kingdom Hearts is really a hack and slasher, and it really
is despite what official sites say about its genre as being
an RPG. In my opinion, what it really is, is a hack and slashing
action game. Except for some bosses, there really isn't too
much thinking to do 'cept for mashing the attack button. However,
you'll be surprised at how fun this still remains, considering
I'm not even keen on hack and slashers. Also, it is possible
to perform a chain of combos by pressing more than just one
button. After certain abilities are learnt by leveling up,
it is possible for you to equip that ability and perform extra
moves by pressing a different button in the middle of a combo,
making the button mashing a little more varied. =P
- Reaction commands.
Think speed kills (in boss battles) in Prince of Persia:
The Two Thrones. For those who have no idea, lemme explain.
Reaction commands are special 'moves' / 'commands' that you
can perform only when you see a signal - a giant green triangle
flashing on the screen. If you can press the triangle button
in time, Sora will execute the move for that particular reaction
command. There are many types of reaction commands and it
all depends on which enemy you're fighting against, but one
thing stays consistent. Reaction commands deal a ton more
damage than your usual attacks. So, it is always wise to make
use of this whenever possible by staying alert and
not missing the signal when it appears. Reaction commands
are not always just attacks. Some reaction commands allow
you to dodge certain enemy attacks, sneak behind enemies etc.
It really depends on what enemy/boss you are fighting, what
attack they are performing on you, whether you're close enough
to the enemy etc.
- Changes in Magic. In
general, magic works the same way as it does in KH1. You can
cast a magic (or use items) through a short cut by holding
down the L1 button and pressing the corresponding button for
the particular magic, and only up to 4 magic can be cast using
the shortcut. Now, the major difference in magic in KH2 is
that any healing magic takes out ALL your MP. It doesn't matter
how much MP you may have to begin with, but casting cure will
take out all of your MP, which means you can't always heal
yourself anytime and as much as you like. When fighting common
enemies, this may not be a big problem since the enemies aren't
THAT strong enough to actually put you in danger, but facing
bosses may be a different story. What happens when your MP
goes down to zero is that your MP gauge will turn from blue
to purple, and the bar will keep going down until it reaches
zero, then your MP will be replenished and the gauge will
turn back into blue. In that time the gauge is purple, you
cannot cast any magic and will have to rely on items for healing
if you need to, hence making the battle a little harder than
it used to be in KH1.
- Drive attacks. Simply,
think limit break, only with a time limit depending on how
many drive gauges you filled up. This is absolutely one of
the SWEETEST new things features in KH2. Sora's ridiculous
when you go into Drive. His attacks are damn flashy and they
consist of so many hits, dealing more damage than usual. Just
wait till you see it in action... And depending on 'luck',
sometimes, instead of changing into his Drive form, Sora may
even change into something..... O_o
- Co-op attacks & Summons.
Summons remain the same as it is in KH1 while Co-op attacks
are new. Basically, it is a combined attack with a party member.
The attack varies with each different member, but at the end
it takes out all your MP, so you will have to wait for your
MP to replenish itself just like you do for magic. Personally,
I haven't tried a lot of the co-op attacks so I cannot comment
too much 'cept for the fact that it usually looks cool, but
I would assume that it deals a decently good amount of damage.
- Optional bosses/battles:
As popular as it is in KH1, Square Enix can't afford NOT to bring
the colliseum back in KH2. All the cups are optional, but they
are fun, so you might as well do them since you get items in the
end as well. All the different worlds in KH2 have about 2 quests
to complete in each, but not all are required to be completed
to clear the main quest. You can choose which of the last few
to clear, so any that you don't do are considered optional. Also,
the Great One is back to show how truly badass
he is. His battle is a must-experience.
- Music:
Music in KH2 incorporates the same style as in KH1, and since
there are a number of the same worlds, the music for those worlds
remain much the same with perhaps a tiny bit of remixing. However,
I think the boss/battle themes rock. I say they are the
best tracks in the entire OST.
- Other changes:
- Puzzles - To my utter surprise AND relief, KH2 actually
does not have any puzzle! Is that shocking or what?! If you're
a puzzle lover, I have to say I'm sorry, but if you're an
anti-puzzle person like T_T
- me, then congratulations! You'll never have to tear your
hair out of your head just attempting to solve it, which will
take hours and hours of thinking, trying, trial & error,
and who knows giving up in the end and looking for a walkthrough,
reading a crap load of text just trying to figure out how
it is to solve the puzzle. Although the game is not always
linear in terms of progress, the things that you do in the
quests that you choose to do are mostly laid out for you in
a way that you'll never have to worry about getting lost and
not knowing what to do next and where to go.
- Skateboard - This is practically one of the best
things they've decided to add for the sake of the gamer's
convenience. In most environments that are huge with vast
areas to cover/travel, they stick in a skateboard for you
to be able to travel from one place to another at fast speed,
highly reducing time consumption and frustration.
- Cutscene cancels - Who isn't annoyed when you can't
choose to skip cutscenes, especially when you've seen them
again and again for reasons like "I kept losing so I
kept having to retry but everytime I retry I have to rewatch
that long cutscene again!" KH1 has that problem, but
no more with KH2. This is yet another great relief.
- Gummi ship - I have hoped that they'll take this
out, but they didn't. It's not that bad, but I still think
it's absolutely meaningless, its only motive being
increasing my game time and tiring out my thumb. And so the
gummi ship space battle is back, and way flashier.
It looks cooler, but it's practically the same dodge-and-shoot-the-hell-out-of-enemy-ships
mini game, and it's damn tiring. I don't hate it, but I don't
love it either. I just hoped they'd take it out since it has
absolutely no relevance to the story.
- Save points - KH2 gives you a lot of save
points, sometimes even just minutes away from one another.
This way, you'll never have to worry about not being able
to find a save point at times you really want/have to.
- Continues/retries - As friendly as they are with
the save points, they are even friendlier with the continue
system! Suppose you just trained around for an hour and forgot
to save and end up fighting a boss and lose. You would think
that you have to reload from your last save and continue,
thus losing the 1 hr of training, right? But no, KH2 is friendly
enough to let you retry that boss fight as many times as you
need without making you reload from your last save, saving
you much time and risk.
- Voice acting:
I played and finished the Japanese version first even though I
have the English version as well. I haven't heard much of the
English voices just yet, but the Japanese, as ALWAYS,
is AWESOME, 'cept for Seifer whose voice actor turns out to be
YET AGAIN Koyasu Takehito whose voice I'm sick of cos' I hear
him everywhere. And I totally can't ignore the fact that Axel
(one of the new characters) shares the same voice actor as RENO!!!
OMG!!!!!!! But anyway, the Japanese voices for the Disney characters
aren't bad either, 'cept for Goofy who sounds really weird, and
Hades who'd sound a ton better in English just cos'.
|
6th
Apr 2006, Thursday |
| Well...
I have nothing much to say at this moment except for the review
of Final Fantasy 12, which I finished bout 5 days or so
ago. So, those uninterested in my game review rambles can totally
just skip this blog entry. For those who're interested, I suppose
you can go on. Nothing storywise is going to be commented on since
I can't understand much of it due to langauge barriers, so there
won't be any plot spoilers. So, here goes:
- Graphics:
Both in-game and CGI graphics are great and pretty. Though most
cutscenes are in-game, there is a good number of fully rendered
CGI ones. Wide variety of colors and pretty textures are used
in the environments and characters everywhere in the game, making
all visuals pleasing. A lot of the environment/background designs
are highly intricate and full of details, and the townspeople
behave and move in a natural way, making the environment feel
more 'real'.
- Gameplay:
- No more random battles. You see your enemies, your
enemies see you. You can sneak past them, you can charge at
them head on, you can escape when they run after you, you
can run past more enemies while trying to escape and ending
up with a group of them chasing behind you. You choose your
own 'destiny'.
- Seamless battle system. So long you're not in a town,
you're in constant 'battle mode'. You fight/run away from
enemies without having to wait for the battle to load like
all the previous Final Fantasy games, hence saving more time
and sparing you from seeing the same intermission again and
again.
- Allows for a highly convenient, 'automated' battle system
using the Gambit system . This, in other words,
can be considered as a system that helps solve the problems
with gamers who are lazy/tired of battling continuously to
level up. Basically, the Gambit system is something that allows
you to 'program' your characters, telling them what they should
do in battle automatically, and in what priority. Gambit can
be turned on or off. If you can program your characters right
with Gambit, you may not have to even select a single command
during common battles. This makes it really convenient for
battles that are repetitive, which is the case for most RPGs.
- Flexibility of control. The Gambit system may be
all it takes to beat common enemies, so you may not have to
select any command manually to win, but when it comes to a
time you have to do things on your own, let's say when going
against tough bosses, you can at anytime select commands for
anyone in your party.You will mostly be controlling the leader
(the one you walk around as), but when you find the need to,
you can always tell the others to do what you want. You can
also switch party members, change equipment and even unlock
abilities during battle, any battle, and
at any point.
- Easy level up and customization system. It is very
easy to understand and adapt to FF12's system of customizing/upgrading
your character skills and abilities. What you do is to buy
the skill using money, let's say magic from a magic store,
then unlock that skill for your character using what is called
license points (LP). Think of it as AP as in most other Final
Fantasy games. You receive LP for defeating enemies and gain
experience from it as well. While EXP is what you'll need
to level up, LP is what you'll need to unlock skills and extra
abilities. Simple. =) Weapons, amor and accessories can be
bought from stores, and sometimes even dropped by enemies
or found in treasure chests. There is no synthesising in this
game where you gather different items dropped by ememies and
turning them into a new weapon etc. Items dropped by enemies
are used for selling for money, which you'll use to buy skills
and equipment.
- Optional bosses:
There are TONSSSS of optional bosses in this game, and the good
thing is, not all of them are extreme leveled that you have to
be at your highest level to beat. Even near the start of the game
when you are at let's say level 10, you can already start going
for optional bosses at that level so that you can still enjoy
a good optional boss battle at any time in the game with your
level at that point. All optional bosses/quests can be sought
through what they call the Mob List. It's pretty much bounty
hunting. People post posters on the bulletin boards in most towns,
you look at it, pick which ones you want to try, agree to it,
look for the client, accept the job, find the monster, beat it,
come back to the client, then receive your prize. Simple and clear,
isn't it? Other than the Mob List, there are also some other optional
bosses that you can go for. They are the optional summons
that you can acquire in the game. FF12 presents the gamers with
a total of 12 summons, but you acquire only some of them eventually
if you only follow the main quest. The others are optional and
to get them you'll have to look for them, then defeat them. I
happen to have only found one of the optional summons, but I suppose
the summon battles would be challenging depending on your character
levels.
- Music:
The music, in my opinion, isn't too bad, but it doesn't exactly
rock that much either. There are some tracks/BGMs that I like,
but most of them don't stay in my head so I don't actually remember
how they sound like at this moment. Cutscene music, however, is
good - It was what made me feel the game is gonna kick ass when
I first saw the trailers. The ending theme 'Kiss Me Goodbye',
which is the only piece of music in the game done by Nobuo Uematsu,
is very pretty as well.
- Maps/dungeons:
For those who love exploring HUGE environments, searching every
corner of it for anything that may be there and having to look
at the map once every few steps or every time you enter a room,
which in other words would be Castlevania style, this
would be very pleasing to you. FF12 has a lot of dungeons and
towns and each of those are HUGE. Getting anywhere will require
for you to always refer to your map, much like the PS2 Castlevania
games (I don't know about the non PS2 ones). Personally, I am
not very keen on exploring giant maps the entire time the entire
game, but I don't hate it that much either. For those who love
it like someone I know, this may just be a good thing.
- 'Limit breaks':
Unfortunately, there is no 'limit break' in FF12. First
things first, what IS a limit break? In my definition, it is a
stronger/desperation move which you can perform after filling
up some gauge by fighting or getting hit enough, whatever the
condition may be. It should be free of MP cost, and of
course, not something you can abuse and spam the entire time like
in FF8. Based on my definition above, FF12 does not have any limit
breaks. In place of it, what they have is called the Mist Knack.
It can be considered as a desperation move, BUT, it takes out
ALL your MP, depending on whether you decide to use them all.
Problem is, Mist Knacks are strong ONLY when you use up all your
MP for all your characters. What it does is a chain of desperation
moves which can be performed only if you have enough MP, but this
can be done not just by one particular character, but between
any character who has enough MP and is able to perform a Mist
Knack. So, if let's say you're using Vaan, Fran and Basch, and
all of them have 3 full cartridges of MP and you perform a Mist
Knack starting with Vaan, you can connect his Mist Knack right
after with let's say Fran, then Basch, then Vaan...etc depending
on who you managed to select during that time (the game makes
it so that you have to select the next character's name by pressing
the right button before the few seconds of time given runs out).
Everytime you manage to select a character, that character will
follow up with the previous Mist Knack and does his own Mist Knack
attack, resulting in a Mist Knack combo. The higher the combo,
the more the damage you inflict. However, there's a catch. Everytime
you select somebody, since this costs MP, and the cost of MP depends
on what level Mist Knack you happen to get (lv 1 would take out
1 cartridge etc), you may end up not having enough MP to continue
the Mist Knack chains and lose the combo, thus ending the attack.
However, what you can do is try your luck and press R2 to refresh
the names shown on screen until you get a name that is not greyed
out and has a button icon, meaning you are given a free cartridge
and if you press that button represented in time, you can still
continue with your Mist Knack combos. All right, it sounds very
confusing isn't it? Pardon me for my poor explanation but it is
a lot easier if you can see it instead of reading someone's explanation
of how it works, cos' it IS quite confusing. But to give you a
feel of how 'strong' the Mist Knack combos can be, well, my best
try was a 13 hit combo (I think) and that inflicted 42000 damage.
I was hoping it'd be more than that, but I suppose they won't
make things easy for you eh? And again, always remember, Mist
Knacks take out your entire MP if you want to deal REAL damage,
so if you're fighting a really tough boss, I'd suggest you do
this only when it's a situation where it's either you die or I
die. Otherwise, you'll be left with 0 MP for all your characters
and you'll probably have no chance of survival if the enemy still
isn't dead, unless you're lucky enough and can use an Elixer or
something before the enemy touches you. Phewz, now this is LONG!!
- Voice acting:
I played the Japanese version since the English one isn't out
till October. Well, what can you say about Japanese voice actors?
They ROCK!!! Seriously, have you ever actually come across a bad
Japanese voice actor? Maybe? But no I haven't. They've ALWAYS
done a superb job and I'm highly thankful for that.
|
26th
Mar 2006, Sunday |
| Ain't
it a surprising to me back in less than 3 weeks? =P Mwahahaha! Well,
it's not gonna be anything much anyone would wanna know about tho'.
Been nothing but FF12 non-stop the past few days, except for today
(more like yesterday since it's morning 5:42am now) when I took
a break from FF12 for a bit and went back to DMC3. =P 50 hours of
FF12 really is quite crazy, and that's like within 5 days. So everyday
I'd play like 10 hours worth. That's even longer than full time,
jesus. Becos' of that, now I can't think of anything but it O_o
It's a great game, really, I'm enjoying it a lot, except for the
times I got lost, ventured on to a different part of the world where
I'm not supposed to be, and die horribly under uber strong enemies
as I continued to wonder why the hell the game's so hard when it
really is not. =.= So before I go on and on, lemme show you the
main 6 characters. And er, warning for those who don't like spoilers.

So, let's go from top
left to bottom right. First off, we have Vaan,
who's supposedly the main character, who somehow doesn't
feel that main enough to me. He's an orphan whose parents,
later brother (Rex), were lost to war. Originally from Dalmasca,
the nation that fell to the invasion by the neighboring Arcadia
empire, Vaan often steals from the empire, thinking what whatever
they own rightfully belongs to Dalmasca. Losing his elder brother
during the war 2 years ago was quite the trauma to him. In his attempt
to escape from the truth of his death, Vaan started trying to fill
his mind with other thoughts, like becoming a sky pirate and all.
He joins the team in their journey to reclaim Dalmasca for the same
reason.
Second, we have Penelo.
She is Vaan's childhood friend and grew up together. Sweet and caring,
like everyone else, she longs for peace. She cares for Vaan alot
and I actually thought she is his girlfriend, but they may not officially
be. Unfortunately, she plays the smallest role of the 6 and has
not much to talk about as of this moment.
Third, there's Ashe,
the princess of Dalmasca, also the main female character of the
story. She was living a blessed life until her husband, Prince Rasura,
whom she just got married to, was killed during the war. Not only
did she lose her love, she also lost her father, the king, who was
assasinated, and her country. Soon enough, there was news of her
suicide and everyone thought she has gone. However, truth is, she's
still well and alive, and very much planning to avenge for the deaths
of her loved ones, and to reclaim the nation that is rightfully
hers. A very strong woman who can sometimes be even somewhat intimidating.
Fourth, there's Basch.
Basch plays a very important role in the story. He was a general
under the king of Dalmasca, loyal and faithful to his country to
the very end. However, during the war, he was branded as a traitor
for murdering the king, then caught and locked up by the Arcadia
empire since they took over Dalmasca. Believed to be the one responsible
for the king's death, Ashe loathed him, so did Vaan who thought
he was the reason his brother died in the war. Basch is not the
type to aggressively defend for himself when accused, but truth
found a way to reveal itself, and soon enough Vaan and Ashe understood
and forgave him. To their surprise, truth is that Basch has a twin,
who unlike him, sides with the baddies, and is responsible for all
that was blamed on Basch.
Fifth, there's Balflear.
There is more to this dude, but from what I know so far, he is quite
the 'well known' sky pirate with a bounty enough to buy an airship,
or so he claims =P The team really started with him when Vaan bumped
into him during an attempt to steal a precious stone from the empire.
Easy going yet secretive about himself, Balflear is one to always
go with the flow. He works with his partner, Fran, and it has always
been just the two of them until they had no choice but to add Vaan
when they got stuck in some sewer area. But during the process of
getting out from there, they encountered Ashe, then Basch, and the
team just got bigger and bigger. What happens with them doesn't
really concern him, but he went with it anyway and somehow ended
up getting himself involved. Other than saying he's a sky pirate,
Balflear doesn't really say much about himself. It's only later
when he finally confessed his real identity to Ashe while trying
to persuade her not to get too obsessed with the stone she's desperate
to obtain power from.
Lastly, there's Fran.
As you can obviously tell from the picture, she's not 'human'. Fran
is of the Viera race as the rest is of the Hume race (human). The
Viera race consists of only females (wow, how's that possible) and
they all have rabbit ears. She has always been with Balflear working
together since the very beginning. Always calm and cool, Fran is
also one who doesn't talk a lot about herself. Vieras originally
live in the woods closing themselves away from the other races to
avoid getting involved with their mess, but there are also a number
who have grown to live amongst the others in big cities where all
races live in harmony. Fran was one who of the 'pure breds'
from the woods, but she left in order to participate in helping
to restore peace to the world that is in a mess outside the woods.
Due to that, for a while she was shunned by her own kind. |
19th
Mar 2006, Sunday |
| Well...
it's certainly been a long, LOONG time since I updated this blog,
yet again. No longer surprising is it? ^^" It's not like there's
really anything that happened that's worth telling people about
anyway... but I guess I can say that I'm happy finals and stuff
are over, altho' not entirely, cos' I still have my music final
this Friday.
So what have I been doing? Nothing
really O_o Were you seriously expecting anything at all? ^^"
Been a little busy with my Devil's Lair site but even now I'm procrastinating
updates I should be making for it. Hahaha. Oh well... other than
that I haven't been doing anything much in particular. Perhaps playing
DMC3 / DMC3SE... which is really pretty dumb since I've beat that
game too long ago. It's just THAT great a game... plus, I'm obsessed
with it. Just can't help but play it again and again just cos' I
like it... and would love to kick more ass =P
And then there's Dan Southworth whom
I'm in love with. He's Vergil's voice actor (from DMC3/DMC3SE) and
first, I fell in love with his voice. It matches Vergil so well
I can't imagine anyone else doing it. His voice is way hot, and
the guy himself is hot too!! O_o!! WOOT!! These are the pictures
I've found of him. They may be old, but er... it's still him =P

And becos' of him, I
actually watched a few episodes of Power Rangers on youtube.com!!
O_o!! Why? Cos' that's practically the only show/movie I can see
him in!! O_o!! I know it's dumb, and it's Power Rangers. Cheese,
more cheese, fakeness and more fakeness (well it's for kids... what
can I say), but nontheless, he's in it!! How can I miss it?!? So
I started watching... and even tho' it can be hilariously stupid
and uncool. I just HAD to see him and hear his voice. He is Vergil
all right.. O_o Anyone who's played the game enough can tell his
voice without even seeing his face. Dan's way awesome... way cool..
way delicious... except for when he's in his Power Ranger outfit!
Hahahaha!! It's so wrongly gay!! Hahaha!! Even so, I greatly enjoyed
all the parts where he appears in the episodes. In fact, I won't
watch it if he's not in it =P I'll check the credits to make sure
he's in it before I watch =P Don't wanna waste my time watching
Power Rangers if not for him. XD
One cool thing (not
to most of you) also happened today, well er... more like 'yesterday'
night, since it's morning 5am now =P My friend Jacky was so nice
he actually got me a copy of Final Fantasy 12.....!!! Thank you
Jacky!! O_O!! OMG!! I couldn't believe it!! It's interesting to
know that he got it from a friend who got it by downloading it through
the internet. O_o'... How the hell do people do that?? O_o''' I
know some games are downloadable... but I never knew a game that's
just been released in Japan could already be downloaded that way.
Tsk tsk tsk... And yeah, since this is the Japanese version the
entire game's in Japanese and... I'm having trouble understanding
O_o' It's really freaking hard to understand. I doubt I'll understand
a good portion even if it's in English =.= So I'm definitely going
HUH? regarding the story and that's... not gonna help. The NA version's
coming out in October... that almost seems too far away, TOO far
away. I'm gonna get the NA original, but I guess for now I'll just
have to deal with this, and hopefully be able to get far enough
at the least... hopefully. Here are some CGI and in-game
cutscene pictures of FF12.

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