Back to main
Downloads
Gallery
Info
Others
Forum
Soundtrack Cutscenes DVD Book Anime Fan Videos
Wallpapers DMC1 Screenshots DMC2 Screenshots DMC3 Screenshots DMC3 Game Gallery DMC4 Screenshots DMC4 Trailers DmC Screenshots Anime Screenshots Manga Scanlation Fanart Fanart Contest Fanart Contest II Caption Contest Fanfiction Cosplay Killer Bunny
Devil May Cry Devil May Cry 2 Devil May Cry 3 Devil May Cry 4 Devil May Cry 5 DmC: Devil May Cry
Tales of Anime Fanime Con Polls & surveys Webmaster Thanks page GRoD Society Guestbook Affiliations Kung Pao Fu
DMC3 DMD SS Walkthrough

Difficulty — 15/20

Average Requirements:
Time - 12.00
Orbs - 13,000
Style - 5,500

Suggested Battles:
Alter of Evil, Temperance Wagon, Hells Highway

Suggested Set Up:
Trickster with E&I + Spiral and Beowulf + A&R  
 

      

Alter of Evil

Enemies:

Fallen – 3

Fallens are tough on DMD. They’ll test your patience, so practice on them before attempting the whole runthrough once you get used to their attacks and can evade successfully, then proceed on. The key trick to consistently beating Fallens is this: When fighting 2 Fallens, work on 1 only. Fighting 2 of them with their shields removed is extremely unpredictable, but fighting 1 with and 1 without a shield will still allow you to hit both at the same time with DTE (as you’ll find out soon).

Let’s get started. Run up to the first Fallen and break his shield ASAP. You’ll need to hit him consecutively with 3 Air Crosses for his shield to break and you MUST be quick (no pause between blows). With a bit of practice you can break his shield before the second Fallen appears. When his shield is down, you’ll have to revise your attack plan, which will ALWAYS be: 

Wait for blade spin attack – Air Trick to him (Or basic jump if he is above you) – Air Cross – Air Hike – Air Cross – Gun shot – Air Cross 

The third Air Cross will knock him back and if you feel safe, do a Sky Cross towards him and Air Cross him again. For the explosion attack, do exactly the same but Air Trick or jump towards him as he throws the sword, not before, since it can knick you on the way down. You have to get this combination down perfectly so you can spend all your time concentrating on the other Fallen.

If you see him attack at all, Sky Star. Now, don’t just use DTE whenever you have an opening. The lower the health of the second Fallen, the easier he’ll be to kill later, so what you want to do is release DTE close to the first Fallen and during the attack of the second fallen. Doing this will hit both of them (Shielded Fallens are opening to damage when they attack).

An example of an attack with a significant opening is their “Stinger” attack, though with some decent timing you can damage them during any of their attacks. Once you have killed the first Fallen, the other will DT, but don’t go for him. Run directly to the next Fallen’s spawn location and be prepared to break his shield ASAP. DO NOT rush here; if the other Fallen is on your tail, take your time breaking his shield (it’s very common to get hit here). When he’s dead, get to the center of the room and prepare for a lengthy battle with a single Fallen.

Against this Fallen, you’ll notice that he does the swing attack A LOT, which is very unpredictable. The explosion attack, however, has a HUGE opening time and is easily prepared for. You’ll also find that it takes a lot of Air Crosses to knock him back, so hit him as often as you can during any openings and not just 3 times (use gun canceling). When he does do his swing attack, don’t sit still. Jump up as high as possible and then Air Hike. Use Air Trick or careful landing to get in line with the Fallen and mash away with Air Crosses, taunting during any openings to raise your style. This will take a while, but outside of very unsafe RG play, it is your safest bet, especially with the fights that follow.


Temperance Wagon

Enemies:

Hell Sloth – 2
Hell Lust – 2
Hell Gluttons – 2
Hell Vanguard – 1

OK, with some careful planning you should be fine on this final wagon fight. For the first wave, don’t bother using DTE - you’ll need it later. Stand at the closest right corner and prepare a few Spiral shots to hit them all back, then use any crowd clearing attacks to raise your style and hit multiple enemies. Either way, make sure you kill the 2 Lusts first; they’re harder to deal with than Sloths when DT’d. 

Once the first wave is done, prepare for HVG to appear and hit him ASAP. DO NOT take any chances with evasion here - jump and Sky Star to maximize invincibility frames and when the 2 Gluttons safely appear, use DTE. Once they’re gone, safely work on HVG. Don’t worry too much about style at this point as the following battles will yield all that you need. For now, focus on killing him quickly as the previous 2 kills will speed up his DT’ed process.

Note: Swap Spiral with Kalina Ann and A&R with Rebellion for the next battle.


Hells Highway - Round 1

Enemies:

Pawn –7

Go through the first 2 cage doors and take the first right to enter round 1.

This is pretty simple. For the first wave, don’t use DTE. Just beat them all down and try not to get surrounded though they really shouldn’t pose much of a threat. If you do get surrounded, use Sky Star and Wall Run. For the second wave (4 Pawns), hit them a few times and then jump + DTE. Try your best to only kill 3 Pawns so that you can use the 4th one to refill DT. It’s not vital but it helps greatly.


Hells Highway - Round 2

Enemies:

 
Knight –2 Rook - 2

Back out and take a right to enter round 2.

Get behind the first Knight and get in a few K Ann shots. ALWAYS be wary of the Rook here. When the Knights are huddled together, hit them both with DTE. Chances are that 1 will die, so use K Ann gun canceling to kill the other. Once he’s dead, it’s a simple case of careful evade & counter tactics, but don’t get overboard hitting the Rook. Use Wall Run to evade the lasers as often as possible. So long as you’re careful, this fight is pretty easy. Finish this with a full DT gauge.


Hells Highway - Round 3

Enemies:

 
Knight –2 Bishop - 1

Go straight into the next room with the shade of red to enter round 3.

Once again, start off by getting behind the first Knight and K Ann him, then Sky Star to the center, DTE, and finish off the remaining Knights followed by the Bishop. Be careful of the Bishop’s fire attack. 


Hells Highway - Round 4

Enemies:

 
Bishop –2 Rook - 1

Go straight up and then turn left to enter round 4.

This is a fairly simple fight - use simple strategies (K Bee rebounds) to kill off the Bishops. If you have DTE, use it, then use the Rook for style farming and make sure you end the fight with a full DT gauge.

Note: Switch to Quicksilver in the next room and use it to get past the Enigmas in the next room. Then, GO BACK to the bar room and pick up the orbs from the breakables (even on a perfect run, people have been known to fail on orb count). 


Download Pokey's M14 full video demo


DMD SS Walkthrough

» Requirements & Basic Tips
»
Mission 1
» Mission 2
»
Mission 3
» Mission 4
» Mission 5
» Mission 6
» Mission 7
» Mission 8
» Mission 9
» Mission 10
» Mission 11
» Mission 12
» Mission 13
» Mission 14
» Mission 15
» Mission 16
» Mission 17
» Mission 18
» Mission 19
» Mission 20


Devil May Cry 5 Info

» Devil May Cry 5


Devil May Cry 4 Info

» Characters
» Story
» Secret Missions
» Boss Strategies
» Enemies
» Bosses
» Weapons & Moves List
» Combat Adjudicators
» Blue Orbs
» Hidden Red Orbs
» Game Script
» Staff & Credits
» Novel


Devil May Cry 3 Info

» Characters
» Story
» Techniques Tutorial
» Secret Missions
» Mission Guide
» DMD SS Walkthrough
» Boss Strategies
» Enemies
» Style
» Weapons
» Combat Adjudicators
» Blue Orbs
» Hidden Red Orbs
» Game Script
» Staff & Credits


Devil May Cry 2 Info

» Characters
» Story
» Moves
» Secret Missions
» Enemies
» Bosses
» Swords
» Guns
» Amulets
» Exploiting The Game
» Game Script


Devil May Cry Info

» Characters
» Story
» Secret Missions
» Boss Strategies
» Enemies
» Weapons
» Blue Orbs
» Hidden Red Orbs
» Free Items
» Free Orbs
» Game Script


DmC Info

» DmC: Devil May Cry