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DMC3 DMD SS Walkthrough

Difficulty — 12/20

Average Requirements:
Time - 12.59
Orbs - 13,000
Style - 5,000 (Hardest)

 

Suggested Battles:
The Divine Library, Skull Spire, Tranquil Souls room, Cursed Skull Room, Tranquil Souls Room 2, Vergil Fight 1

Suggested Set Up:
Swordmaster with E & I and K Ann + Beowulf and Agni & Rudra
 

Divine Library

Enemies:

 
Damned Pawns - 5 Damned Knight - 1

This is pretty simple. Run directly to the Knight and take the Orihalcon. Make sure you do not hit him at all. Once you get the item, run towards the furthest left Pawn, taunt, then do a Real Impact. Repeat this on the other 2 Pawns that are not by the Knight in the area and you should have about an “Awesome” or “Sweet” rank. Now finally, run to the Knight, taunt and Real Impact + DTE him. This will kill (nearly) every enemy here. If any is left, kill it anyway you please (as long as you add a few taunts here and there for style). This concludes The Divine Library.

      

    Skull Spire

Enemies:

 
Damned Pawns – 6 Damned Knight - 2

For this battle, just kill the first 2 Pawns (enemies here will activate as you get close to them). Use taunts and basic attacks to fill back your DT. If you feel safe enough, lure the Pawn into attacking and counter with Real Impact. Once both Pawns are defeated, you'll have a full DT bar, so head on to the next room.


Tranquil Souls Room

Enemies:

Hell Greed – 4

Note: The 1st wave of Hell Greeds only summon Prides. The 2nd wave summons a combination of Prides and Lusts.

From the get go, target any one of the Greeds and either K Bee Cancel 9 times (don’t K Bee cancel the casket, get to its back and do it there) or K Ann Weapon Cancel until their health drops to 2 bars. Now when the Prides are about to appear and both Greeds are down to 2 bars of health, DTE. Turn it off and taunt immediately. Don’t worry if you didn’t kill all the Prides.

When all of them die, you will face another wave of 2 Greeds. Once again, K Bee or K Ann Cancel them to 2 bars of health (while taunting to build DT). Odds are, some Lusts will get summoned here, so if you are K Bee’ing the Greed, stop and start blasting the Lusts with K Ann, retargeting any that may be getting too close for comfort. Again, once they are down to 2 health bars and that you have a full DTE, use it. Don’t worry if you can’t hit everything. Use a combination of K Ann + Real Impact to take out the rest. This concludes the Tranquil Souls Room.


Cursed Skull Room

Enemies:

 
Hell Sloth - 4 Hell Greed - 3

Note: The Hell Greeds here only summon Sloths.

This fight is simple enough. Immediately fire K Ann to disperse the enemies, then either K Bee or K Ann Cancel the Greeds down to 2 health bars. When you're done, try and catch all 3 enemies in your DTE. After that, kill one of the Sloths, leaving you with one left. You must kill this one with as much style as possible as this is one of the few fights where style is the main factor. Also, use this enemy to refill your DT. Once he's defeated, you will get another wave of 2 Sloths and Greeds. Again, K Ann or K Bee cancel the Greeds to 2 health bars, then get to the middle and DTE. However, it's hard to notice the Sloths teleporting about, so be careful. Once they are defeated, take out both Sloths as stylishly as possible. This concludes the Cursed Skull Room.

Note: If you feel you are running low on orbs, take a trip outside the tower and pick up the stray ones lying around. The single one high up near the building gives you 1,000, and there's a hearty amount in the bar if you need it. You can also change your style/set up at the divinity statue if you need to. The next fight involves a HVG, so pick a style you’re comfortable with.


Tranquil Souls Room

Enemies:

 
Hell Greed – 2 Hell Vanguard - 1

As soon as the fight begins, Stinger in and start K Bee'ing/K Ann'ing one of the Greeds that appear. No matter how hard you try, they will always have a chance to summon here. Downside is that they summon a mix of Gluttons, Lusts and Sloths. Once he's down to 2 health bars, switch over to his friend (left of him) and do the same thing (remember that the Greed's casket IS NOT reboundable, so make sure you hit his back). Once they are both down, try to DTE all the remaining enemies, particularly the Lusts.

For HVG, fight him as best you can. I prefer RG for the easy parries and Gold Release's power output. MAKE SURE not to get too close to the 2 poles in the room since it can screw up your air combos and force you into a disadvantageous situation.


     Boss — Vergil

Set up - Quiksilver with E & I and K Ann + Beo & Reb

Fortunately, this fight isn't insanely hard, but it can be after a long and draining mission, so make sure you've had practice beforehand. From the get go, shoot some E & I to get his attention. If he teleports close to you, jump away. DO NOT stay too close; his 3 hit slash has very good reach. After the jump, jump up again and wait for his combo to end (Air Hike if needed), then K Bee at him. NOW, for combos, you have 2 choices: Damage or Style.

High Damage – K Bee x 12 – Dash Straight – K Ann

Damage – K Bee – Punch – Rising Dragon – K Bee x 8 – Dash Straight – K Bee

Style & DT – K Bee – Beo 3 Hit – Rising Dragon – K Bee – Rebellion combo 2 (2 hits) – Dash Straight/Stinger – Taunt

First off, if your combo on Vergil ends prematurely, DO NOT TAUNT. Instead, evade and activate Quicksilver if necessary. Other than that, repeat this strategy until Vergil starts summoning swords. When Vergil summons swords, get as far away as possible (hopefully he's not centered on the stage). Go crazy with E & I and he will teleport towards you but he won't be able to reach you. Then, he SHOULD spin his sword to deflect your bullets. This will waste his time with Summoned Swords but he will inevitably go into 1 of 3 formations.

Sword Storm (1) – This is the formation where the swords circle around Dante for a while before they stop and simultaneously shoot at Dante. To evade, jump around. This way, however, may put too much concentration on the swords, leaving Vergil to shove his sword up your ass. Whatever you do, this shouldn't be too much of a problem, although if you find it troublesome you can always use Quicksilver.

Sword Storm (2) – This is Sword Storm's 2nd form where all the swords appear above Dante and shoot off one after the other. This should be of NO bother at all. All you have to do is move - you can jump, run, DT, QS, it's your choice. Just make sure you are moving in one direction.

Blistering Swords – This is the tough one - it has cost many SS'ers their ranks. Now IF you are on Quicksilver, this is the time to use it. Activate before the first sword shoots, then jump + Air Hike and deactivate. If you worry about getting hit, keep QS activated until all the swords are gone. If you didn't chose QS, MAKE sure you are far away from Vergil at all times during this phase. If he does Blistering Swords, jump IMMEDIATELY in a sideward direction (to Vergil's left or right), then Air Hike at the peak of the jump also in a left/right direction. If he teleports during this move, you'll have some trouble evading unless you're on Trickster.

If Vergil spins his sword (to deflect E & I) and teleports again, I suggest you activate QS and run away. The Quick Cancel frames will keep you safe from his teleport and you can save your jump for when the frames run out.

This is pretty much it. Repeat these strategies and Vergil 1 will fall. This concludes mission 7.


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DMD SS Walkthrough

» Requirements & Basic Tips
»
Mission 1
» Mission 2
»
Mission 3
» Mission 4
» Mission 5
» Mission 6
» Mission 7
» Mission 8
» Mission 9
» Mission 10
» Mission 11
» Mission 12
» Mission 13
» Mission 14
» Mission 15
» Mission 16
» Mission 17
» Mission 18
» Mission 19
» Mission 20


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