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Trickster

The area in mission 4 is wide, so perhaps you may want to focus more on travelling rather than battling. Trickster is not only convenient for its Dash, it also enables you to return to a platform if you happen to fall off the circular walkways in the Chamber of Echoes by using Wall Hike. For those who prefer concentrating on the battles, Swordmaster may be a good choice.


Devil Arms #1: Rebellion Devil Arms #2: Cerberus
Guns #1: Ebony & Ivory Guns #2: Shotgun

Now you can finally use a total of 4 weapons including Cerberus and Shotgun that you received from mission 3. Cerberus with Ebony & Ivory is a good combination for battles. Since this is the first time you actually get to use Cerberus, try it out to see what moves it has. Also, if you have enough red orbs, it'll be handy to get Air Hike for Rebellion. It will help with travel.

Get S rank point #1
 

Shorten time consumption using Dash!

Aside from the battles, a big half of the time taken to clear mission 4 is spent on travelling around the Chamber of Echoes. In order not to spend unnecessary time on travel, Trickster's Dash will come in handy. The same can be done similarly using Stinger but Dash takes less time to recover, thus saving you more time. This may not seem like a big deal but in the end it may just save you quite some time.
 

 Get S rank point #2
 

Use Cerberus to your advantage!

In comparison to Rebellion, Cerberus's attacks consist of more hits, which means that it's easier to force enemies' attack to halt, which may then save you some health. Plus, if you can nicely use Cerberus' combos and moves, it will you quite some stylish points. Combining it with Rebellion will work even better.
  

 Get S rank point #3
 

Don't forget about the hidden falling red orbs!

After returning back to Endless Infernum from the Chamber of Sins, go towards the stone slab located on the left. To grab the hidden red orbs, you'll need to face the stone slab and jump up towards it. These hidden red orbs will only be available after you haved cleared the Chamber of Sins so don't miss it, especially since there're fewer places you can earn red orbs in mission 4.


Do not forget #1
 

Grab the hidden blue orb fragment!

In Incandescent Space (the room you get into after taking the elevator), there is a hidden blue orb fragment above the green door. To get to it, jump on the handrail to the right, then jump onto the pipe in front. From there, kick jump the wall and you should be able to get it.


Gigapede

Swordmaster
Devil Arms #1: Rebellion Devil Arms #2: Cerberus
Guns #1: Ebony & Ivory Guns #2: Shotgun

HP: 2800   Attribute: Lightning   Boss bonus: 3500

  1. Jump onto the higher platforms and wait for Gigapede to appear, then jump on top of its body to attack, the head being its weakest point. If Cerberus is used, you will be able to inflict greater damage (weak against ice).
     
  2. The purple electric balls Gigapede releases at you can be deflected using melee attacks but you have to be of a certain distance from them. To do this, Cerberus is recommended. If you attack with Cerberus slightly earlier before the balls hit you, you should be able to deflect them. To avoid the lightning bolts, standing on higher ground will do the job.

Get S rank point
 

Don't get thrown off!

If you can try not getting thrown off Gigapede's body when it flips around, you'll be able to shorten time consumption on this boss battle. Once you see white lightning flashing on its body, be ready to jump towards the direction Gigapede is heading for. Landing back on its back may be a little hard, but as an alternative you can also choose to jump off and land on one of the higher platforms.

 

Hard & Dante Must Die mode

Compared to Normal, Gigapede's movement and the speed of the lightning balls is faster, but the strategy remains the same. As long as you can get on Gigapede to attack, you shouldn't have trouble defeating it.


Rank & Quality [Normal mode]
  S A B C D
Time 7:00 10:00 13:00 16:00 16:01<
Orbs 6000 5000 3000 1000 999>
Stylish pts 4500 4000 3000 2000 1999>
Damage 3000 6000 9000 12000 12001<
Item Used 100 400 900 1500 1501<

Hard mode

The number of Enigmas that appear in the Living Statue room is now 9 instead of 6, but that's all the difference so it shouldn't be a threat. Using Beowulf and Spiral may ease things out.

Dante Must Die mode

The Enigmas in the Living Statue room are now way stronger. Enemies that appear in the Chamber of Sins also have more health so fighting them off will not be as easy. Beowulf is recommended for its stronger power.

Heaven or Hell mode

The troublesome ones are Enigmas in the Living Statue room and Hell Lusts in the Chamber of Sins. Take out the Enigmas from the 2nd floor of the Living Statue room, and in the Chamber of Sins always look out for the appearance of Hell Wraths.


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Devil May Cry 5 Info

» Devil May Cry 5


Devil May Cry 4 Info

» Characters
» Story
» Secret Missions
» Boss Strategies
» Enemies
» Bosses
» Weapons & Moves List
» Combat Adjudicators
» Blue Orbs
» Hidden Red Orbs
» Game Script
» Staff & Credits
» Novel


Devil May Cry 3 Info

» Characters
» Story
» Techniques Tutorial
» Secret Missions
» Mission Guide
» DMD SS Walkthrough
» Boss Strategies
» Enemies
» Style
» Weapons
» Combat Adjudicators
» Blue Orbs
» Hidden Red Orbs
» Game Script
» Staff & Credits


Devil May Cry 2 Info

» Characters
» Story
» Moves
» Secret Missions
» Enemies
» Bosses
» Swords
» Guns
» Amulets
» Exploiting The Game
» Game Script


Devil May Cry Info

» Characters
» Story
» Secret Missions
» Boss Strategies
» Enemies
» Weapons
» Blue Orbs
» Hidden Red Orbs
» Free Items
» Free Orbs
» Game Script


DmC Info

» DmC: Devil May Cry