|
|
|
|
|
|
|
Trickster
The area in mission 4 is wide, so perhaps you
may want to focus more on travelling rather
than battling. Trickster is not only convenient
for its Dash, it also enables you to return
to a platform if you happen to fall off the
circular walkways in the Chamber of Echoes by
using Wall Hike. For those who prefer concentrating
on the battles, Swordmaster may be a good choice.
|
|
|
Devil
Arms #1: Rebellion |
Devil
Arms #2: Cerberus |
Guns #1:
Ebony & Ivory |
Guns #2:
Shotgun |
Now you can finally use a total
of 4 weapons including Cerberus and Shotgun
that you received from mission 3. Cerberus with
Ebony & Ivory is a good combination for
battles. Since this is the first time you actually
get to use Cerberus, try it out to see what
moves it has. Also, if you have enough red orbs,
it'll be handy to get Air Hike for Rebellion.
It will help with travel.
|
|
|
Get
S rank point #1 |
|
|
|
|
|
|
|
Shorten time consumption using Dash!
Aside from the battles, a big half of
the time taken to clear mission 4 is spent
on travelling around the Chamber of Echoes.
In order not to spend unnecessary time
on travel, Trickster's Dash will come
in handy. The same can be done similarly
using Stinger but Dash takes less time
to recover, thus saving you more time.
This may not seem like a big deal but
in the end it may just save you quite
some time.
|
Get
S rank point #2 |
|
|
|
|
|
|
|
Use Cerberus to your advantage!
In comparison to Rebellion, Cerberus's
attacks consist of more hits, which means
that it's easier to force enemies' attack
to halt, which may then save you some
health. Plus, if you can nicely use Cerberus'
combos and moves, it will you quite some
stylish points. Combining it with Rebellion
will work even better.
|
Get
S rank point #3 |
|
|
|
|
|
|
|
Don't forget about the hidden falling red orbs!
After returning back to Endless Infernum
from the Chamber of Sins, go towards the
stone slab located on the left. To grab
the hidden red orbs, you'll need to face
the stone slab and jump up towards it.
These hidden red orbs will only be available
after you haved cleared the Chamber of
Sins so don't miss it, especially since
there're fewer places you can earn red
orbs in mission 4. |
|
|
|
Do
not forget #1 |
|
|
|
|
|
|
|
Grab the hidden
blue orb fragment!
In Incandescent Space (the room you get
into after taking the elevator), there
is a hidden blue orb fragment above the
green door. To get to it, jump on the
handrail to the right, then jump onto
the pipe in front. From there, kick jump
the wall and you should be able to get
it.
|
|
|
Gigapede |
|
|
Swordmaster |
Devil
Arms #1: Rebellion |
Devil
Arms #2: Cerberus |
Guns #1:
Ebony & Ivory |
Guns #2:
Shotgun |
HP: 2800 Attribute:
Lightning Boss bonus:
3500
- Jump onto the higher platforms and wait
for Gigapede to appear, then jump on top
of its body to attack, the head being its
weakest point. If Cerberus is used, you
will be able to inflict greater damage (weak
against ice).
- The purple electric balls Gigapede releases
at you can be deflected using melee attacks
but you have to be of a certain distance
from them. To do this, Cerberus is recommended.
If you attack with Cerberus slightly earlier
before the balls hit you, you should be
able to deflect them. To avoid the lightning
bolts, standing on higher ground will do
the job.
|
|
|
Get
S rank point |
|
|
|
|
|
|
|
Don't get thrown off!
If you can try not getting thrown off
Gigapede's body when it flips around,
you'll be able to shorten time consumption
on this boss battle. Once you see white
lightning flashing on its body, be ready
to jump towards the direction Gigapede
is heading for. Landing back on its
back may be a little hard, but as an
alternative you can also choose to jump
off and land on one of the higher platforms. |
|
|
|
Hard
& Dante Must Die mode
Compared to Normal, Gigapede's movement
and the speed of the lightning balls
is faster, but the strategy remains
the same. As long as you can get on
Gigapede to attack, you shouldn't have
trouble defeating it. |
|
|
|
|
Rank
& Quality [Normal mode] |
|
S |
A |
B |
C |
D |
Time |
7:00 |
10:00 |
13:00 |
16:00 |
16:01< |
Orbs |
6000 |
5000 |
3000 |
1000 |
999> |
Stylish pts |
4500 |
4000 |
3000 |
2000 |
1999> |
Damage |
3000 |
6000 |
9000 |
12000 |
12001< |
Item Used |
100 |
400 |
900 |
1500 |
1501< |
|
|
|
|
Hard mode
The number of Enigmas that appear in
the Living Statue room is now 9 instead
of 6, but that's all the difference so
it shouldn't be a threat. Using Beowulf
and Spiral may ease things out. |
|
|
|
|
Dante Must Die mode
The Enigmas in the Living Statue room
are now way stronger. Enemies that appear
in the Chamber of Sins also have more
health so fighting them off will not be
as easy. Beowulf is recommended for its
stronger power. |
|
|
|
|
Heaven or Hell mode
The troublesome ones are Enigmas in the
Living Statue room and Hell Lusts in the
Chamber of Sins. Take out the Enigmas
from the 2nd floor of the Living Statue
room, and in the Chamber of Sins always
look out for the appearance of Hell Wraths. |
|
|
|