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You fight this joker three times, but only
M5 is compulsory.
- Right after the battle starts, attempting
to hit him with your sword now will not
work since he will teleport away immediately.
Shoot Vergil's Summoned Swords
at him continously as you walk in his direction.
Try to Stinger him from time to
time and look carefully for when Jester
stops for a breath, then Stinger
him immediately. Once hit, you will be given
some time to continously attack him.
- After Jester takes a good number of hits,
he will teleport away and summon magical
balls of energy that bounce all over the
place. To easier avoid these, stay at the
perimeter of the battlefield and jump when
you see any of the energy balls coming at
you while you keep shooting with Vergil's
Summoned Swords.
- After a while, Jester will dispel the
energy balls, then repeat step 1. Note that
Jester takes less damage, sometimes even
none, when he is inside his barrier.
- After that, Jester will summon his magical
energy balls again, but beware. It may not
be the same as in step 2. He has another
pattern of energy ball attack where the
balls fly across and out of the battlefield
from where Jester stands. In such cases,
run towards the perimeter of the battlefield
and make sure you are in Jester's frontal
direction. Jester will then send rows of
energy balls flying at you. Look out for
if the next row of energy balls appear from
the top or bottom. If bottom, jump, if not,
you can stand and wait.
- This continuation applies to mission
12 & 17 Jester battles:
In M12 and M17 optional Jester battles,
Jester is stronger and has additional moves.
After taking about 50~75% of his life, Jester
will summon a big round ball with a face.
I will call him face for clarity sake.
- The face is capable of doing a few different
moves. The moment Jester summons face, he
will remain standing on top of it, which
means to hit him you will have to perform
aerial attacks. However. as usual, always
keep shooting at him from a decent distance
with Summoned Swords first until
you see him tire out. Then, get close to
him quickly by using Trick Up and
start slashing with Aerial Rave.
- When hit, there is a chance Jester will
disappear from the face. When that happens,
run away from the face for it will explode.
Jester and a new face will almost immediately
reappear from the skies so be careful as
not to get hit by the falling face, then
continue step 6.
- The face also has other moves of its own.
Sometimes it will form a red barrier that
divides the battlefield into 4 sections,
leaving you stuck in one as Jester summons
his magical energy balls. Try your best
not to get and use Devil Trigger to reduce
damage if you are not confident enough.
Occasionally the barrier will also move
around the battefield so you will have to
move along with it as well.
- The face also has a move where it shoots
out a red ball from its mouth as Jester
summons his bouncing energy balls. To avoid
it, jump in time and make sure you don't
get hit by the boucing energy balls as well.
And perhaps once or twice in a battle, there
will also be a red hand that appears from
the ground to grab you (like those of red
sealed doors), so keep running away as you
dodge the energy balls. The best way is
to run around the perimeter in one direction
and jumping out of the bouncing energy balls'
way.
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